Saga review

Magic: The Gathering + Warhammer = middle-class hobby overload

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On top of which, for all its online persistence, Saga is more a solo game than a competitive one. PvP is largely optional, and even then you can choose to stick to no-consequence friendly matches. Most players will just carve through the single-player quests. These don’t have much variety, despite token attempts at chaining some of them together with vague plotting. Worse, there are two leveling systems - one for your squads, and a faster one for your nebulous ‘nation’, ie, you. If you’re level ten, you can tackle level ten quests - but you’ll find them bastard-hard because most of your troops are still level two or three. So, you end up repeating early quests time and again to get your army’s level up. In other words, you grind.

Yet there’s something here. Saga successfully transplants MMO ideals into an RTS framework, and as it (hopefully) develops into something more stable and a little glossier, the high-end PvP stuff, fielding an army you’ve invested so much time and love and money into against someone else’s treasured troops, could become incredible. Saga is a work in progress - and one we’ll come back to.

May 2, 2008

More info

GenreRole Playing
DescriptionWhile faintly shoddy real-time ground combat is its bread and butter, you're really playing it to conquer territory and build the perfect army.
Platform"PC"
Release date1 January 1970 (US), 1 January 1970 (UK)
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