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Sacred 2: Fallen Angel review

Ain't nothing wrong – with a little loot and grind?


  • Plenty of missions and lifespan
  • Tons of combat and loot
  • Some pretty scenery


  • Brings nothing new to action/RPGs
  • Grinding gets a bit tedious
  • Tons of time spent traveling

Looking at Sacred 2: Fallen Angel from a purely statistical point of view, we had high expectations; 22 square miles of open world to explore, 100 core campaign missions, six classes of characters, tens of thousands of customizable weapons and armor pieces and four-player multiplayer. For the fan of Baldur’s Gate or Diablo style top-down RPGs with a taste for lootin’ and grindin’, it sounds like time-annihilating heaven.

Heaven is a subjective place, though; Sacred 2’s flaws scream of poor design, low budget and unoriginal ideas. Where to start? The cruddy graphics, poorly animated characters and dreadfully laid-out world that requires constant back-tracking because you can’t negotiate the smallest obstacle? The appalling and repetitive voice acting? The convoluted and unfriendly inventory system, lack of storyline focus or the vague missions?

Yes, Sacred 2 is epic in scale and the ability to juggle numerous odd job side quests at once will ensure you’re constantly kept busy. Plus, the 200-plus level cap will potentially provide many hours of gameplay. But it’ll take a particular gamer with a love of the grind to overlook what is unmistakably a decrepit action/RPG in a genre with far more competent competition. For every hundred gamers that spot the numerous inadequacies that run a mile there’ll be one that relishes creating a powerful mega character and steamrolling the map. If that’s you, then we wish you luck…

May 28, 2009

More info

GenreRole Playing
DescriptionSuccessfully feeds your lust for loot and leveling up, but it can't get much farther than competent Diablo clone.
Franchise nameSacred
UK franchise nameSacred
Platform"PC","Xbox 360","PS3"
US censor rating"Mature","Mature","Mature"
UK censor rating"18+","18+","18+"
Release date1 January 1970 (US), 1 January 1970 (UK)