Sacred 2: Fallen Angel

Sacred was a massive, innovative action RPG that impressed us enough to be proclaimed PC Gamer’s RPG of the Year in 2004. But, like all games, it was imperfect; most notably, its hack-and-slash combat quickly became repetitive, and controls occasionally felt imprecise. After finally playing some of its much-anticipated prequel, I’m convinced that Sacred 2 will address the gameplay faults that burdened its predecessor and deliver an even bigger, more visually impressive world.

I was allowed to choose my character’s abilities right away, making me feel much more powerful out of the gate - although those skills start weak and increase in strength as you level. I could also specify the manner in which abilities improve - you can choose, for instance, to increase a Meteor Swarm’s effectiveness against groups of opponents, or instead, make it particularly deadly against an individual target. Finally, I had my choice of six gods to worship, each providing special quests with unique rewards. All of these choices help make even characters of the same class unique, and should increase Sacred 2’s replayability factor.