Rockstar's Table Tennis - hands-on
What's Wii done for Rockstar's Table Tennis?
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More akin to the 360 version, Sharp Shooter uses the nunchuk's analogue stick as the aiming mechanism while the Wii-mote is still used in a hitting motion. It felt the most natural to us - the right balance of aim and arm-swinging, andwith this setup we won the most points and struck the best shots. The third, and most requiring of ambidextrous frontal lobes, is Control Freak which uses the ball-hitting dynamic of the standard option but allows you to control the players position behind the table with the nunchuk analogue.
Serving is the same in all three control systems - a flick up to initiate the power bar and then a stroke downwards at the desired level. It doesn't quite mimic the process of a real-life serve but didn't hinder our enjoyment. In fact, as a whole, playing Table Tennis on Wii was one of the most entertaining 30 minutes of our time at Leipzig (apart from taking pictures of these girls ) and where some Wii games tend to prompt flabby wristed non-involvement, we had a sore arm and a proper bead on our forehead such was our flailing physical involvement.
It takes a bit of getting used to, in that the Wii-mote's delayed response means you have to set up your shot slightly before the player actuallystrikes itbut this is more than made up for in the game's ability to allow you place shots with precision. You can even set spin with the D-pad or mix it up a bit with the soft shot on the A button. It's a world apart from the tailored-for-granny, hit and hope inaccuracy of Wii Tennis, and we want to play it again very, very soon.
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