Resident Evil: Umbrella Chronicles
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Sept 24, 2007
E3 brought us Resident Evil 2's Racoon City and Leipzig debuts Zero's Ecliptic Express - a train-based slog featuring escaped convict Billy Coen, co-star of RE0. While eerie in its odd state of abandonment, seeing a level from one of the graphically enhanced chapters of the franchise couldn't match the visual freshness of RE 2's PS1 sights pumped through Wii.
The enclosed carriages of the Express allow for more of the interior damage that won us over when the game was originally shown. Alas, while blasting lightbulbs is fun, zombie killing remains staid. With Ghost Squad wearing its silly lightgun heart on its sleeve, the plodding nature of Umbrella Chronicles' foes takes away a lot of the fun.
The demo took us through event-free carriages, but we know it concludes with the Scorpion encounter and that this beast is downed by judicious gunnery and QTE-dodging moments. And this demonstrates one key problem - shooting is secondary to the gimmicks of the main games. Avoiding boss hits should require shooting prowess, not mad hand waving. Maybe it'll work better in practice? We have doubts.
Weekly digests, tales from the communities you love, and more


