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  1. Games
  2. Survival Horror
  3. Resident Evil
  4. Resident Evil: Deadly Silence

Resident Evil: Deadly Silence review

Only a hefty dose of nostalgia can fight off this handheld horror

Reviews
By Brett Elston
Published 25 February 2006

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GamesRadar+ Verdict

Pros

  • +

    Spot-on recreation of the original

  • +

    Multiplayer's surprisingly enjoyable

  • +

    Listening to the sweet

  • +

    sweet dialogue

Cons

  • -

    Stone Age control system

  • -

    Fluffy touch screen features

  • -

    Limited saves and item management

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Some things just do not age well. Ten years ago the rotting corpses, flesh-rending hounds and bloodthirsty plants of Resident Evil managed to squeeze a few jumpy scares out of our throats; today they're so damn tame and ugly that only the heaviest helping of fond memories will keep you from foaming at the mouth in frustration.

So you're trapped in a shabbily run mansion, searching for folks who've likely long been eaten by the mindless, skin-feasting zombies that roam about. There's precious little ammo to feed your trigger happy hands and even fewer ways to restore your health. It's an ominous, claustrophobic environment all right, but holy hell the scariest thing about it is the senile interface.

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Whether you choose to play the included classic version or the new touch screen-infused Rebirth mode, the protagonists handle like they're on treads. Thick, clunky, unforgiving treads that are make it tough to out maneuver the usually much more agile monstrosities that are nipping at your heels. Rebirth attempts to fix things by using a quick turnaround move and a more brisk reloading ability, but the problem is running away from whatever it is that wants to munch on your stomach. Not pumping ammo into your pistol.

Rebirth is supposed to enhance the classic game with touch screen and microphone capabilities. Tapping keypads and pulling bloody swords out of doors doesn't feel very enhancing, nor do the enforced random first-person zombie slashfests. In fact, having no choice but to knife down waves of the undead when you're carrying perfectly good pistols, shotguns and freaking bazookas makes no sense.

You can only save with an ink ribbon, and once they're used up, that's it. No more for you. Still interested? Of the two playable characters, one can hold eight items at a time, the other six. Everything else is stored in crates that are peppered throughout the mansion's courtyard, laboratories and dwarfing sub levels. You'll spend a large chunk of the game running between crates, looking for pieces to a nonsense puzzle. Why wouldn't spinning a record cause a giant snake to erupt from the fireplace?

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Brett Elston
Brett Elston

A fomer Executive Editor at GamesRadar, Brett also contributed content to many other Future gaming publications including Nintendo Power, PC Gamer and Official Xbox Magazine. Brett has worked at Capcom in several senior roles, is an experienced podcaster, and now works as a Senior Manager of Content Communications at PlayStation SIE. 

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