Rare is the latest victim of Kinect fallout
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
How the mighty have fallen. The last three games Rare developed were, in reverse chronological order: Kinect Sports Rivals, Kinect Sports: Season Two, and Kinect Sports. Now, Microsoft is distancing itself from the device Rare's last few games have relied on by taking Kinect out of the core Xbox One package. Coincidentally, CVG has reported that close to 20 Rare employees are being let go. Among those ex-employees are senior staff members Chris Sutherland and Gavin Price, both of whom have been with the company for over 15 years. These layoffs comprise roughly 10% of Rare's staff--and, sadly, shouldn’t come as a surprise to anyone.
It's become clear over the last few years that Microsoft is unsure of what to do with the remnants of this once-illustrious studio. After losing the founders and much of the top leadership over the course of the last console generation, Rare failed to produce any commercial hits, despite putting out some very well-regarded titles. Since their last non-Kinect title, Banjo-Kazooie: Nuts & Bolts, they've been continually hit with layoffs, further diluting the brand and reducing the studio's output to minigame collections and the occasional Xbox Live Avatar outfit.
Seeing Rare scale down and move away from their well-known franchises was tough, but at least they were still in business. And for what it’s worth, the Kinect Sports games were reasonably well-liked. But just as Rare had begun settling into a comfortable new space for themselves as one of the only reliable Kinect developers, Microsoft has pulled the rug out from under them once again. Now, Rare’s most recent title is a whole lot less desirable, and their direction moving forward is even less clear.
For many, the news of a Kinect-less Xbox One package is welcome. The price is dropping, and people who are uncomfortable with or indifferent towards the Kinect no longer have to pay for it. If anything, the price drop will likely drive sales and get the Xbox One into more homes, which, in the long-term, will be good for developers and consumers alike. But in the short term, it can be pretty scary for developers like Rare, that are working on (or have recently completed) games which live or die by the Kinect’s installed-base.
Harmonix is another developer that's banking heavily on Kinect. Fantasia: Music Evolved is nearly here, and with the success of the Dance Central franchise on 360, there’d be no reason not to continue it on Xbox One. But it seems that Microsoft didn’t keep the studio in the loop, since some of its employees seemed rather miffed by the news of Kinect’s excision. They're right to be afraid; soon, many Xbox One owners won't have Kinects, and one or two good games won't be enough to convince them to grab one.
Of course, Rare is owned by Microsoft, and Microsoft isn't abandoning the Kinect entirely. They'll want to continue to sell units; and with most third-parties likely saying "peace" To Kinect, somebody will have to make games for the thing. In that sense, Rare may be shielded from the Kinect fallout, and these layoffs may be the end of the consequences. But crippling the few developers who were trying to keep the Kinect afloat certainly won’t do Microsoft any favors.
Weekly digests, tales from the communities you love, and more



