Rainbow Six Vegas - hands-on

As we progressed through Dante's soon-to-be casino, we found that the different visors were absolutely required equipment. Alternating between thermal view and Night Vision, we tore our way into the innards of the complex, and quite a few terrorists as well. We preferred the thermal view due to its ability to highlight darkness-shrouded enemies, but as we approached the Dante's boiler room, the ambient heat forced us to go with the less precise Night Vision. Unfortunately, it seemed as though every terrorist we came up against had exactly the same goggles, only their had a much larger range - as sneaky as we tried to be, they were always ready for us... usually with a grenade. Unlike Rainbow Six Vegas' cousin Ghost Recon Advanced Warfighter, we didn't get much of a warning when these deadly time-bombs were hurled nearby, and that cost us many a life.

While still a little rough at this stage, there is much promise in Rainbow Six Vegas - although, the action was a little too choppy for us to truly see all of the motion-captured character animations (and we rush to reiterate that the version of the game we played was far from finished, so there's no indication that the stuttering we experienced would carry over into the final retail game). Still, it's not quite the mind-blowing experience that Ghost Recon Advanced Warfighter was, but it will definitely scratch any left-over tactical shooter itch.