R-Type Command review

The best tactics RPG so far this year doesn't have a dungeon anywhere in sight

GamesRadar+ Verdict

Pros

  • +

    Sleek

  • +

    unique gameplay

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    80 units to unlock and master

  • +

    The underwater levels

Cons

  • -

    Missions could use more variety

  • -

    Being too poor to buy new ships

  • -

    Potentially spotty multiplayer

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Believe it or not, the fact that someone has taken a beloved, 2D arcade shoot 'em-up and turned it into a turn-based strategy game played on a hex grid is not the craziest thing about R-Type Command. No, the nuttiest thing is just how beautifully the bloody thing works. Borrowing equally from strategy RPGs and Nintendo’s Advance Wars series, this is an experiment thatsucceds beautifully.

Battles take place in rounds. You move all of your various laser-enhanced death machines, one by one, around the grid and take a shot at any enemies in range. Then, the other team does the same and the process starts over until the match ends - typically when one side's capital ship is blasted into either shrapnel or space meat, depending upon whether you’re the humans or the aliens.

More info

GenreStrategy
DescriptionIt sounds crazy: Take a beloved 2D arcade shooter and turn it into a turn-based strategy RPG played on a hex grid. The funny thing is: it's brilliant.
Platform"PSP"
US censor rating"Everyone 10+"
UK censor rating""
Alternative names"R-Type Tactics"
Release date1 January 1970 (US), 1 January 1970 (UK)
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