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Larian learned Divinity: Original Sin's random loot is "frequently confusing" and didn't "save us much time"
By Kaan Serin published
News Ditching its older siblings

Final Fantasy 7 Remake trilogy director grappled with how much to include from the various spin-offs
By Kaan Serin published
News Naoki Hamaguchi talks about juggling all the extra FF7 stories

Divinity lead says "we're taking notes on all of the UI mods" for Baldur's Gate 3
By Kaan Serin published
News Larian's looking to modders for inspiration

Arc Raiders design lead confirms Embark is about make Trigger Nades much harder to use, and nerf Kettle insta-kills too
By Austin Wood published
News Design lead Virgil Watkins seeds the incoming balance patch

The thing I wanted more of from Baldur's Gate 3 companions is also something Larian wants to improve on in Divinity
By Austin Wood published
News Just a couple of pals palling around an RPG

Larian writer laments Wyll, Baldur's Gate 3's unlucky Warlock, who played a much bigger role in stories that got cut
By Anthony McGlynn published
News Larian had much greater ideas for the spellcaster

All Genshin Impact codes (January 2026) and how to redeem them
By Iain Wilson last updated
Guide All active Genshin Impact codes available now for Primogems, Adventurer's Experience, Hero's Wit, and more

Before winning TGA indie awards, Clair Obscur: Expedition 33 lead said "we'd rather this category went to a smaller studio"
By Scott McCrae published
News "I don't think we really needed this [nomination], even if it's appreciated"
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