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  1. Games
  2. Adventure Games
  3. Prince of Persia: The Fallen King

Prince of Persia: The Fallen King review

Just another Zelda impersonation?

Reviews
By GamesRadar
Published 2 December 2008

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GamesRadar+ Verdict

Reasons to buy

  • +

    Great stylus use

  • +

    Variety of locations

  • +

    Decent platforming

Reasons to avoid

  • -

    Uninteresting level layouts

  • -

    Gets old quick

  • -

    Full of half-baked ideas

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Put simply, Prince of Persia: The Fallen King is Phantom Hourglass does 2D platforming. All stylus control, all of the time. Pull far away and he’ll sprint, tap and he’ll roll – so far, so Link. Other moves feel stilted: context sensitive actions activated by tapping on scenery. Climb a wall, jump a ledge, walljump through a gap. A nice sprightly prince, but there’s an awkward disconnection between you and him.

Beneath the stylus work there’s a distinctly unimpressive platformer. Yes, it boasts a variety of caves, bazaars, temples and jungles, but all are identikit jobs: the same ledges and traps hammered together. The gymnastics and timed trap avoidance bring back fond memories, but it gets old quick. Remember: the original game had an hour time limit for a reason.

A wizard character appears as a riff on Link’s equipment, lobbing energy balls with stylus taps. Great for hitting switches. And, erm, more switches. Yet another idea that’s really only halfway to being entertaining. Not so much the Fallen King as the Constantly Tripping And Stumbling King.

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