Persona 3 Reload's amazing UI might have the best menus in the history of JRPG menus, and shows the value of keeping devs around long-term
It all boils down to how Atlus approaches and treats its UI staffers
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Persona 3 Reload's menu goes hard, and one game developer thinks he's figured out why.
Atlus just put out Persona 3 Reload, the long-awaited remake, last week on February 2, and UI elements like the game's pause menu are going down a storm. Senior UX designer Alex Tokmakchiev has looked to a past Persona interview (translated by Persona Central), to figure out why Persona 3 Reload's UI features look so good.
To those that wonder "How do Atlus make such UI!?", here's a quote by director Hashino I think a lot about:"Top level designers are usually in charge of characters and bg graphics, while the UI being secondary. That's a mistake. That's why Atlus' UI designers are paid so well." https://t.co/wy5BsPJkH2February 4, 2024
"In Japan, UI design is often handled by new employees," Persona 5 director Katsura Hashino said at the time. "Top level designers are usually in charge of characters and background graphics, with the UI being secondary. I think that’s a mistake. That’s why Atlus' UI designers are paid so well," the senior developer continued.
Hashino alludes to Atlus putting its UI designers in better positions than its Japanese counterparts, and so as a result, Atlus games have more stylized and impactful UI elements like menus. The Atlus developer also adds, elsewhere in the interview, that UI elements are very important in a game like Persona, where a lot of time is spent interacting with menus.
Tokmakchiev believes a lot of UI and UX designers in Western game development are "vastly underpaid compared to others," hinting at this being why Western-made games don't quite have the same standard of UI as games like the Persona series. In all fairness, comparing any game's UI elements to that of the Persona series is like fighting a losing battle.
Persona 3 Reload is Atlus's biggest-ever Steam game launch, which goes to show how well the wider game is going down with audiences both new and old, not just the UI features.
However, Persona 3 Reload has seemingly quashed a long-standing fan theory surrounding none other than Ryuji Sakamoto.
Weekly digests, tales from the communities you love, and more

Hirun Cryer is a freelance reporter and writer with Gamesradar+ based out of U.K. After earning a degree in American History specializing in journalism, cinema, literature, and history, he stepped into the games writing world, with a focus on shooters, indie games, and RPGs, and has since been the recipient of the MCV 30 Under 30 award for 2021. In his spare time he freelances with other outlets around the industry, practices Japanese, and enjoys contemporary manga and anime.


