"Not sustainable": Developers across the industry react to The Last of Us Part 2's $220 million budget

The Last of Us 2
(Image credit: Naughty Dog)

Developers across the industry are offering insight following a fresh look at just how much money it costs to make some of the biggest games.

Earlier this week, poorly redacted court documents revealed the time and budget allocated to Horizon Forbidden West and The Last of Us Part 2. Both games took more than five years and more than $200 million to develop. It took 300 employees working from 2017 to 2022 to make Horizon Forbidden West at a cost of $212 million, while Naughty Dog peaked at 200 studio employees as it spent $220 million over 70 months.

It's rare that we get this kind of detail on the cost of game development. Earlier this year, news that the poorly-received Forspoken had cost $100 million shocked players. That these two games cost more than double that is no great surprise, but the response to the exact figures has rippled across the industry, with developers helping to put some of those numbers into perspective.

On the other side of the equation are the indie developers, many of whom would love just a tiny slice of those AAA budgets. Chananda Ekanayake, game director on dating sim Thirsty Suitors, said "$200M+ development budget of a AAA game to indie scale is wild!" Former Vlambeer developer Rami Ismail said that "I'd need a tenth of that to fund 20-30 incredible indie games by super cool devs around the world." That sentiment has been shared a lot elsewhere, with many indie devs suggesting that a fraction of a percent of Naughty Dog's budget could be transformative for their careers.

Much of the conversation also revolves around the value to be found in those bigger titles. For example, the work that AAA studios can do around accessibility is significant. But as major publishers start to warn of longer, more expensive dev cycles, there are certainly questions over how much more these budgets can balloon.

Elsewhere in the same trial, the Nintendo Switch bounced back from a week-long thrashing.

Ali Jones
Managing Editor, News

I'm GamesRadar's Managing Editor for news, shaping the news strategy across the team. I started my journalistic career while getting my degree in English Literature at the University of Warwick, where I also worked as Games Editor on the student newspaper, The Boar. Since then, I've run the news sections at PCGamesN and Kotaku UK, and also regularly contributed to PC Gamer. As you might be able to tell, PC is my platform of choice, so you can regularly find me playing League of Legends or Steam's latest indie hit.