New F.E.A.R. 3 trailer and screens demonstrate the game's mechanized combat
One of the series' lesser-known features - giant-ass robots - gets the spotlight
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
If you haven't played any of the F.E.A.R. games, you may not know that there's more to the series than guns, blood, and a creepy chick. There are also giant mechs! The walking weapons were introduced in the first game, but weren't pilotableuntil F.E.A.R. 2. They are, of course, back for F.E.A.R. 3.
Above: This is a giant mech... but not too giant
F.E.A.R. 3 takes the series in a new direction with a co-op setup involving the protagonist, Point Man, and his totally-evil brother and former antagonist, Paxton Fettel. I was initially skeptical that the idea could work while maintaininga palatablebalance betweenF.E.A.R.'s fast-paced action and terror-inducing creep alongs, but after playing a mission at this year's PAX, I can tell you that it has potential.
I played as Fettel in the mission. As he's a ghost, the only way he can interact with the physical world is by possessing enemies... which is sort of a lot of fun. After possessing one such unfortunate flesh bag, I got to pilot one of the game's mechs, of which there are two types, PA (Power Armor) and EPA (Enhanced Power Armor).
In a press release today, Warner Bros. Interactive detailed the metal monsters:
"The PA (Power Armor) and EPA (Enhanced Power Armor) are two mechanical weaponized vehicles developed by Armacham. Requiring only a single pilot, these machines are easily manned and pack enough power to turn the tide of the battlefield. Their design allows them to drop into combat from far distances, granting the PA and EPA quick access to any hotzone they are needed.
The PA is smaller and maneuverable, allowing it to operate in tighter conflict areas. Armed with two auto-cannons loaded with explosive rounds, the PA can force its way into where it needs to go. Additionally, the PA has a shoulder mounted energy weapon that not only eliminates threats but has the power to ignite what it touches.
Weekly digests, tales from the communities you love, and more
The EPA is a much different mechanical beast. What it lacks in speed and maneuverability it more than makes up for in firepower. The EPA is a titan, capable of taking on an army with its vast armament. It is equipped with dual chain guns that can rip both man and machine apart along with a ballistic missile system capable of locking on to the most evasive of targets. The EPA is Armacham’s most deadly weapon and the damage it can create in the wrong hands is staggering."
Point Man and Fettel will pilot the machines, but they'll also encounter them on foot, which WB and developer Day 1 Studiossay are"critical moments" as "taking on such powerful machines is a monumental task."WB also assures us that "the experiences within the vehicles have been structured to maintain the intense tension for which F.E.A.R. is known."
We hope it congeals into an experience as creepy-but-still-action-packed as the previous games. Check out the rest of the new screensin our viewer.
F.E.A.R. 3releases spring 2011for the PS3, 360, and PC.
Oct 14, 2010



