Need for Speed: Nitro – hands-on
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Graffiti: art form or urban blight? Publishing suits don’t seem to care – the kids like it, why not crowbar it into every game? Need for Speed: Nitro’s big ‘thing’ revolves around tracks being ‘tagged’ to reflect whoever’s in the lead. The leader’s chosen paint color splashes roadside buildings, with a tag sprayed on top for good measure – presumably to help distinguish the winner should two street racers both decide they like purple.
Problems with this: 1) Who’s doing the tagging? Unless you’ve got very long arms, it’s not you. 2) So you actually notice the color changes, EA have translated exotic locales into rows of brown cuboids. Rio de Janeiro and Cairo? They look more like cereal boxes with wholemeal bread stapled to the outside. 3) The tags themselves are far from the vibrant artings they attempt to trade off. The swirly circle tag is the same logo our washing machine uses to denote a drying cycle.
Nitro also debuts another barking control scheme, worthy of Need for Speed Carbon’s ‘pretend the remote is the gas pedal’ set-up. EA reps were proud to show off what they refer to as screwdriver-style driving. You know, like driving with a screwdriver? A and B control gas and brakes, while – yep – screwdriver-ish twists steer the car. We’d describe it as: screwy. Rumors say next year’s scheme will have you accelerating by pretending to stroke an invisible heron. It’d make just as much sense. Plug in the Nunchuk or a GameCube pad and you make the bad controller man go away.
Get down to racing and Nitro is solid, if unspectacular stuff. This is EA’s first Nintendo-exclusive NFS, and you sense the game trying to find its footing. There are powerups for the Mario Kart crowd – fixing your car or redirecting your police heat to a rival – but nothing as silly as bananas. Carbon’s police are also back, but more as an arcadey obstacle than ruthless AI presence.
Need for Speed hasn’t had a good run on Wii. Carbon, ProStreet and Undercover are about as welcome around here as War, Pestilence and Famine. Nitro is on the road to retribution. Question is: can it resist spoiling it with lime green vandalism?
Sep 23, 2009
Weekly digests, tales from the communities you love, and more


