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  1. Games

Jade Raymond is working on Amy Hennig's Star Wars game

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By Connor Sheridan published 13 July 2015

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Former Assassin’s Creed producer Jade Raymond is starting an EA studio, and its very first project is collaborating with Uncharted director Amy Hennig and Visceral on their new Star Wars game. That's quite a way to break the silence after Raymond left Ubisoft late last year.

Motive Studios "will be a creative-driven team, incubating entirely new IP and taking on some amazing projects," according to a letter from Raymond on the new Montreal-based developer's home page. She'll also oversee Visceral's operations in Redwood Shores, California, separate from her duties at Motive.

"I'm a huge fan of the games that have come out of Visceral and I feel honoured to be working with such a talented team led by studio GM Scott Probst," Raymond wrote. "I've also known Amy for years and have admired her work on the Uncharted games. I’m thrilled that the first big project that we will work on in Montreal will have Amy as creative director. An opportunity to work with her and the Visceral team, and to play in the Star Wars universe, is once-in-a-lifetime stuff."

Hennig returned the sentiment via Twitter:

I've known and admired Jade for many years - this will be our first opportunity to work together. Great things ahead!July 13, 2015

Before Raymond left Ubisoft in October, she spent a decade seeing some of its most successful projects to completion, including Assassin's Creed, Assassin's Creed 2, and Watch Dogs. This new gig isn't much of a breather, considering how she's building a new studio and overseeing Visceral and helping out with the Star Wars game and oh did I mention Motive's collaborating with Mass Effect Andromeda dev BioWare Montreal and... well, normally I'd be worried. But if anybody can keep all those plates spinning at once, it's Jade Raymond.

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Connor Sheridan
Connor Sheridan
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Former GamesRadar+ News Writer

I got a BA in journalism from Central Michigan University - though the best education I received there was from CM Life, its student-run newspaper. Long before that, I started pursuing my degree in video games by bugging my older brother to let me play Zelda on the Super Nintendo. I've previously been a news intern for GameSpot, a news writer for CVG, and was formerly a staff writer at GamesRadar+.

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