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  1. Games
  2. Adventure

iPhone/iPad review of the day: Pocket Frogs - what if Pokemon replaced all the fighting with sex?

Features
By Eric Bratcher
Published 19 February 2011

Kermit would call this pornography

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On iPhone
Game:
Pocket Frogs
Price: free
Size: 29.0 MB
Get it now on iTunes:US/UK

On iPad
Game:
Pocket Frogs
Price: free
Size: 29.0 MB
Get it now on iTunes:US/UK

I hate Pocket Frogs … because I LOVE Pocket Frogs. I’ve been a hardcore gamer for more than 30 years. There is no reason this adrenaline-starved, so-simple-I’m-not-even-sure-it’s-a-game little freebie title should have me this hooked. But it does.

Latest Videos From
Watch full video here:

Pocket Frogs plays like an ambient version of Pokemon. You start off the game with two frogs – a plain green one and an even plainer brown one. The idea is just to collect more frogs. A LOT more – there are currently more than 15,000 unique frogs, most of which are so bright and colorful you wonder if they taste like candy. You do this not by beating them into submission as you would a pokemon, but by hopping around the pond, eating flies and jumping the bones of any and every other frog you encounter.

That’s when you realize Pocket Frogs is actually a breeding simulation. Each frog has three basic traits: its main color, its highlight color, and its breed, which determines what pattern that highlight looks like – a spot on the cheek, a zebra stripe, or in the case of some of the novelty breeds, a snowflake or jack o’lantern face. And if you’re looking to get a particular frog, you have to find (or breed) the right parents and get them to sex it up until the right kid comes out. The more you breed, the more experience points you earn, which attracts new breeds and colors of frog to your pond. And that, of course, enables you to get closer and closer to having a completed “froggydex”.

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That alone is strangely compelling, but Pocket Frogs also works hard to keep the player engaged. Requests for a specific frog come in frequently, and you can get an extra experience points bonus for completing particular sets of frogs (for example, a seven-frog rainbow of white-cheeked “Anuras”). Plus, you can use the in-game money you earn from selling your unwanted frogs to purchase new frogs or increasingly exotic items and backgrounds to decorate your various frog holding tanks (this makes them happier as well).

As mentioned, it’s all free. You have the option to pay real money to make certain things happen more swiftly, like growing baby frogs into breed-able adults in seconds instead of minutes, but this is always optional. The only thing Pocket Frogs could do better, really, is fit into its own shoes – storage is a real issue. Each tank you purchase holds only eight frogs, and new tanks get far too expensive far too quickly, so it’s a real challenge to decide which frogs to keep and which to sell. There is a catalog that enables you to repurchase frogs you’ve had before, but the catalog only holds 50 frogs. And when you consider there are 23 main colors, 16 secondary colors, and at least 40 different species (and counting), you can see 50 lousy catalog slots isn’t nearly enough. If Pocket Frogs added in massive storage like Pokemon has, or enabled you to repurchase any previously owned critter instead of just 50 (like Viva Pinata does), this would be the perfect game. Because it’s incredibly close in every other way.

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Feb 18, 2011

CATEGORIES
iPad iPhone Platforms Mobile Gaming
PRODUCTS
iPad iPhone
Eric Bratcher
Eric Bratcher
I was the founding Executive Editor/Editor in Chief here at GR, charged with making sure we published great stories every day without burning down the building or getting sued. Which isn't nearly as easy as you might imagine. I don't work for GR any longer, but I still come here - why wouldn't I? It's awesome. I'm a fairly average person who has nursed an above average love of video games since I first played Pong just over 30 years ago. I entered the games journalism world as a freelancer and have since been on staff at the magazines Next Generation and PSM before coming over to GamesRadar. Outside of gaming, I also love music (especially classic metal and hard rock), my lovely wife, my pet pig Bacon, Japanese monster movies, and my dented, now dearly departed '89 Ranger pickup truck. I pray sincerely. I cheer for the Bears, Bulls, and White Sox. And behind Tyler Nagata, I am probably the GR staffer least likely to get arrested... again.
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