Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
  1. Entertainment
  2. TV

INTERVIEW 9 Director Shane Acker

Features
By sfx published 26 October 2009

9 started life as an Oscar-nominated short about cloth dolls living in post-apocalyptic world. Now it’s a major motion picture produced by Tim Burton and Wanted‘s Timur Bekmambetov. SFX speaks to director Shane Acker about bringing "stitch-punk" to the screen

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

SFX: The films started off as an Oscar nominated shot. How did Tim Burton become involved with the feature film versions? Did he see the short and give you a call?

“Ha ha, no. Nothing so exciting. It was more businesslike than that. It was through the creative producer Jim Lemley. When the short came out, and I decided to try to make a feature version of it, I got an agent and he started sending me out to meetings, and I met Jim at one of those. And I wasn’t even there to meet Jim, per se, I was there to meet Bonnie Curtis [producer on many of Spielberg’s films]. But Jim was in the room and he chased me down the hall afterwards and said, ‘I was really struck by your film and I admire your work and I'd love to find something.’ And it happened that Jim had a relationship with someone who knew Tim Burton’s agent. And he’s this kind of independent filmmaker, you know, someone who's willing to take a chance, trying to find unique and interesting properties not really set up at any one place. So it was through that route that I got to pitch the feature version to Tim.”

Was that pitch what we get to see on screen or did it evolve quite a lot in the process of making?

“Oh, it evolved. It constantly evolved. Almost up to the point where in post production we kept evolving. I don’t think we ever had enough time in the story development. We wrote, I think, for five months. We wrote a first draft and then it was very shortly after that that we went right into storyboarding. And then we storyboarded for about seven months and then right after that we went right into production. So we had this really this really accelerated schedule. So it just seemed that we were constantly working on the story for the whole time. Which was really hard, I think. You’re starting to put things together and you’re still trying to figure out the whole.

“But I think in an animated feature that is the modus operandi. The script is sort of the departure point. You really find your film in the storyboarding process. The treatment just kind of opened the door and [Corpse Bride scripter] Pamela Pettler came in and just sort of put some real legs to it, put a real structure in place, and we kinda explored the characters a lot more. And then we took it to the storyboarding stage where it still kept evolving.

“But for me, filmmaking a very much a process. You just keep moving and working and working until basically you run out of time.”

Where did the original idea come from for the short?

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

“I wanted to make a post-human tale. I wanted to tell a story after we were gone, and try to imagine what the world would be like. I imagined that there were these little creatures that somehow they had this spark of life. They had this spark of creativity and intelligence. And they were beginning to create a new world, a new culture, out of the remains of our past, out of the things that we left behind. But there was something else. There was something with them of a more animalistic nature, that was trying to pursue them, and trying to take that gift that they had, that gift of creativity and intelligence. So it was hunting them down and taking their souls and it's sewing their skins onto its back, hoping it can assimilate them, become like them. But, of course, it can never can.

“So it’s very different, and the characters are strange, and unique. It’s kinda a man versus nature tale at its core.”

Did you have a target audience in mind, or was this just a film that was going to come out as it comes out, and it would have to find its audience?

“You always think about your audience and I think the audience is primarily somewhere between nine to 15 year old boys. Not that that's the only audience. In some ways it’s very classic this film. It’s like a Ray Harryhausen film, or those old, escapist fantasy films - those B-movie, horror movie things – but with some modern tones and some modern themes. But I just wanted to really try to get at that core, young boy audience. I think a lot of other people today are trying to film for that audience at the moment. I think that’s when I was influenced. I think that’s when I started being influenced by movies, and stated wanting to tell visuals stories, so I’m trying to get back to that.”

The action sequences in the film have a very distinct feel. They’re very “muscular” – less like the action you expect from a Pixar film and more like what you’d expect from a Michael Bay film.

“Ha ha. Thank you. I think. I wasn’t trying to do them in any particular way other than the way I wanted to do them. We wanted to make the film feel a lot more cinematic than a lot of other animated films. We wanted it to feel more dramatic. We wanted the stakes to be real. And then, I just have a penchant for quick cutting. And in animation you’re studying time at one twenty-fourths of a second. I mean, you get so obsessed with time, it's fun to see how quick you can cut things and still get them to read visually. I always have a lot of fun with that. So for me it was just an opportunity to really get in there and have some fun making something rich and dynamic visually, with as much rhythm as a live action film.

“And finding little character moments within the action, so it’s not just, you know, emptying machine guns here and there. The characters are still such a core in the action as well.”

The film was made for a fraction of what a Pixar budget would be, and yet it is visually stunning. What tricks did you use to keep costs down?

“We tried to keep everybody busy all the time, all down the line. So if we were running out of time in one department, like, ‘There’s a backlog of lighting to do!,’ we would just send it back to art and say, ‘Hey, could you guys just paint the lighting?’ Because at the end of the day it’s just a 2D image that you’re watching, even though it’s made in a virtual 3D space. So, we just leaned more heavily on the art guys and had them create lots of the lighting and backgrounds, and using that as projections onto lo-res 3D geometry, which would save on a lot of rendering time, and also saves on a lot of problem solving later on.

“We just kept everybody running all the time. And we didn’t really have a hard-and-fast production pipeline. We kind of just let it evolve to fit the needs of what we were trying to do. So we were a small, lean team. We didn’t have all the kind of the infrastructure and red tape you might have at a lot of other studios. So we were able to work much quicker, I think, and be much more agile in the way that we were approaching the problem solving, which enabled us to get a lot of stuff up on screen.”

The robots in the movie are particularly impressive. Do you love robots?

“I just love making. I'm a sculptor as well, and a painter, with a background in architecture. So I love the way things come together, and I love working with my hands, and I love details and connections and things like that. So it was a lot of fun to design these things, and the approach we always had for the designers was, we always want it to feel like it could exist in the real world. And to have that tactile nature so that you could believe in it, built from materials that behave as they would in the real world.”

For an animated feature, the film also has a surprising limited colour palette. You expect cartoons to be rainbow-hued, but 9 seems to be a symphony of brown most of the time.

"Yeah it was all these kind of earth tones, and then the two main colours that are used in contrast to one another are red and green. Yeah, because what we wanted to suggest was that even though the world is dead, and there’s nothing living, we wanted to have some life in this world. We found that by using earth tones – this earthy palette – especially on the characters, it puts some nature into the mix. And we also wanted the characters and the world to sit together, so that you feel that the characters came out of this world. So we found that by keeping that palette kind of constrained you got that sense, and then using real sharp contrasts of red and green brought some intensity to some of the more dramatic or intense moments in the film.”

This was your first film as director. What’s the biggest thing the experience has taught you?

“Oh boy. I think that one of the things that we all learnt on this is that we might have rushed into the making sooner than we should have. We should have spent more time in story development, written a couple more drafts of the script perhaps, and spent twice the amount of time we did on the story. Not that you can ever say, ‘We’ll take a year and have an air tight story,’ because you’re always going to evolve it. But I think you need a little bit more a firmer ground before you start doing the production. Because once you start doing things one way, it’s harder the change direction, and you’ve already spent that money, so you have to take that footage and fit it into whatever reworking of the story you’ve come up with.”

sfx
sfx
Social Links Navigation
Magazine

SFX Magazine is the world's number one sci-fi, fantasy, and horror magazine published by Future PLC. Established in 1995, SFX Magazine prides itself on writing for its fans, welcoming geeks, collectors, and aficionados into its readership for over 25 years. Covering films, TV shows, books, comics, games, merch, and more, SFX Magazine is published every month. If you love it, chances are we do too and you'll find it in SFX.

Latest in TV
The Wheel of Time
Fantasy Shows The Wheel of Time is returning as a series of animated movies and shows, and a video game
 
 
Sam Witwer as Darth Maul in Star Wars: Maul – Shadow Lord
Star Wars TV Shows Star Wars: Maul – Shadow Lord showrunner says that the former Sith is still a villain.
 
 
The new GamesRadar+ logo on a dark background adorned with crosses in orange and grey
Games Leave comments, play quizzes, earn badges: Join the GamesRadar+ community
 
 
Live Action Shows Netflix's Assassin's Creed show will tell an all-new story, but return to a fan-favorite location
 
 
Stranger Things: The Complete Series box sets with a white outline against a blurred background
Toys & Collectibles Here's where to buy the Stranger Things: The Complete Series box set and Deluxe Edition for less
 
 
Payday 3
Crime Movies The Payday games are being adapted for the screen, and Starbreeze boss wants it to "own the heisting genre"
 
 
Latest in Features
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
LATEST ARTICLES
  1. Screenshot from Minecraft Dungeons 2's reveal trailer, showing a bunch of villagers standing around a blocky village.
    1
    Minecraft Dungeons 2 takes another stab at Mojang's surprisingly great Diablo-inspired action-RPG spin-off later this year
  2. 2
    Star Wars: Maul – Shadow Lord showrunner says the former Sith is "a bad guy fighting worse guys"
  3. 3
    Fallout season 3 will incorporate "a few things from the game that we've wanted to do since season one," says showrunner Geneva Robertson-Dworet
  4. 4
    Daredevil: Born Again season 2 release schedule: when is episode 1 on Disney Plus?
  5. 5
    "We try to lean in on the things where our idea of what Starfield should be aligns with the feedback that's coming in from folks who get the game": How community feedback helped Bethesda shape Starfield's biggest updates

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...