Indie founders did what most layoff-happy executives won't, totally slashing their own salaries for months, but say they still had to cut staff
The studio behind Deliver Us Mars lets go of some developers

The studio behind science fiction thriller Deliver Us The Moon and last year's sequel Deliver Us Mars is laying off four employees, even after its co-founders gave up their salaries for the "past few months" to minimize damage.
Developer KeokeN Interactive debuted with 2019's Deliver Us The Moon, an exploration-heavy game that had players escape Earth after its natural resources were depleted. Deliver Us Mars was a similarly moody romp that saw our protagonist grapple with alien terrain in a new, dangerous setting. Both were received very warmly, but the market's unending wave of layoffs has affected the team regardless.
"Sadly, we've had to lay off four of our core team of 19 this month," co-founder and CEO Koen Deetman says in a social media post. "This was decided after [managing director Paul Deetman] and I, as management, already took significant pay cuts, even to the extent of not taking any salary at all the past few months."
- "One in 10" game developers were laid off in the past year, GDC survey of 3,000+ devs finds: "We set impossible goals and then fire everyone if they prove to be impossible"
- "I am so mad at the overlords I cannot even find the words": Dauntless dev lays off "majority of the studio" 2 years after a blockchain company bought it out
Deetman says that the founding duo are "blessed to decide, plan, or do things from the company's top," but are also "burdened with taking the first hit when things get tough." They supposedly "protect the team as long as humanly possible," which is a sentiment that's all too rare in the games industry.
In 2024 alone, Microsoft has already slashed almost 2,000 jobs in its video game department, Sony recently laid off 900 people along with canceling several projects, and conglomerate Embracer Group has shed talent just as quickly as it acquired studios. Many of those CEOs behind profitable trillion/billion dollar companies didn't take pay cuts.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.



















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