Indiana Jones uncovered
[Multi] Everyone's favourite archaeologist is back in an all-action adventure
Friday 12 May 2006
With a brand new George Lucas approved story, some seriously next-gen technology and Indy looking cool as ice, Indiana Jones 2007 (a working title) ought to bring any right-minded individual out in joyful jitters. We ducked backstage into LucasArts' demo area and got a first look at the game in full swing.
We saw two levels - one showing off Indy's hand-to-hand skills and another on board a tram hurtling down the hills of San Francisco, circa 1939. The game features a system called 'euphoria', which moves away from traditional animated characters towards self-sufficient AI that react on the fly to what happens around them. We watched as Indy targeted a nearby goon with his whip, hauling him off his feet. As the gangster fell he threw out his arms to break his fall - not a scripted reaction, but the AI actually attempting to protect its face from tarmac burns.
Article continues belowThat’s not all. As unbelievable as it sounds, each object in the world is modelled to a molecular level. So when we saw Dr Jones throw a man into a weak wooden door, it splintered in a ridiculously real fashion. And, of course, it works for glass, paper, fabric, whatever. Amazingly, the game is set for current-gen platforms too, although - and here's the crucial part - without the oh-so-special tech
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Ben Richardson is a former Staff Writer for Official PlayStation 2 magazine and a former Content Editor of GamesRadar+. In the years since Ben left GR, he has worked as a columnist, communications officer, charity coach, and podcast host – but we still look back to his news stories from time to time, they are a window into a different era of video games.
