Highlander

The platforming sections will feature familiar moves and elements, such as swan dives, beam running and dagger climbing - if you’ve ever played Prince of Persia you’ll get the gist of Highlander instantly. Expect a little of that Assassin’s Creed free-running thrown in as well.

Where the game will live or die is likely in its combat. The films are renowned for the sword fights and so Highlander needs to impress. There will be Quickening Abilities to earn as you defeat enemies; while Fireblade, Wind Fury and Stone Armour are three abilities developer Widescreen is owning up to at present. Characters will be able to tweak their resurrection and Chi balance (stamina and health) as well as being able to power up for stronger attacks using the ‘Source Channeling’ techniques.

Highlander has us confused. We expected, and wanted, a one-versus-one sword slashing beat-‘em-up set in the Highlander universe - what Eidos is offering is an adventure that sits between Prince of Persia and Dynasty Warriors. The Unreal Engine means the game looks hot, and the inclusion of Ambraovitz on the roster will ensure that diehard Highlanders will want to play through this new chapter in one of the most confusing fantasy series to date. It’s not the original Highlander and it’s not even a beat-‘em-up. Could have a struggle standing out from the crowd.

Feb 11, 2008

Ian Dean

Imagine FX and Creative Bloq editor Ian Dean is an expert on all things digital arts. Formerly the editor of Official PlayStation Magazine, PLAY Magazine, 3D World, XMB, X360, and PlayStation World, he’s no stranger to gaming, either. He’ll happily debate you for hours over the virtues of Days Gone, then settle the argument on the pitch over a game of PES (pausing frequently while he cooks a roast dinner in the background). Just don’t call it eFootball, or it might bring tears to his eyes for the ISS glory days on PS1.