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Here's why we don't have a Driveclub VR review: it made everyone sick

News
By Sam Prell published 12 October 2016

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You may have noticed, looking over the breadth of PlayStation VR coverage that we have, that we don't have a review for one of the headset's launch titles, Driveclub VR. Well, there's a reason for that, and that reason starts with "motion," ends with "sickness," and in the middle there's a "BLLLFRRRPPHH!!!"

Simply put, we just couldn't find anyone who could handle playing the game long enough to review it. We tried several victim--er, volunteers, but no luck. But we didn't want to leave you with nothing, so in lieu of a traditional review, please enjoy some captured footage as we theorize about why this particular game affected us so deeply:

Virtual reality is cool and all, but it's also a relatively new technology, and that means there are kinks yet to be ironed out. One of the biggest obstacles for VR is reducing or eliminating motion sickness - a feat that Driveclub VR, we're sad to say, does not at all accomplish.

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If things change and we find someone with an iron stomach and inner ears of steel, we'll let you know. In the meantime, consider this a cautionary tale, and keep a wastebasket nearby just in case.

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CATEGORIES
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Sam Prell
Sam Prell
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Former News Editor

Sam is a former News Editor here at GamesRadar+. His expert words have appeared on many of the web's well-known gaming sites, including Joystiq, Penny Arcade, Destructoid, and G4 Media, among others. Sam has a serious soft spot for MOBAs, MMOs, and emo music. Forever a farm boy, forever a '90s kid.

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