Heist

As we watched the 30% complete version of Heist, Maxx Kaufman, of developers InExile, wanted us to "imagine it looking awesome all the time."

You can see why. At the moment, this safe-cracking, '60s-set, free-roamer looks a bit basic. The banks are blank, the robbers struggle with scenery and the chatter is stilted. But if the team can polish the graphics as well as they generate ideas, this will be one to watch.

Not only is your team smart enough to follow orders, they're also dumb enough to overreact. So you need to know how to keep the cashiers, civilians, your crew and yourself calm. Otherwise, when the police arrive it won't just be their flashing lights that turn the room red.