Halo Reach's huge battles and new guns
Inside Bungie's last hurrah, and the biggest Halo ever
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Beyond the activities of the Spartan team, Human marines help fill out the warzones. Responding to criticism of the vocally colourful but visually bland marines in Halo 3, Bungie has given the UNSC forces on Reach a makeover with a level of detail reminiscent of Ghost Recon. You’ll be able to recognise different types of soldiers, and they’ll sport different combinations of equipment and armour.
Raising the realism still further, for the first time in a Halo game some of the human models are animated using motion-captured actors. Even facial animation – something that hasn’t exactly been a strong point of the series so far – has been given the motion capture treatment, and the Spartans will remove their helmets and reveal a level of emotional authenticity that would turn Master Chief green with envy.
The traditional hand animation style is still used in many instances, but the benefits of motion capture are clear from the moment you see models walking across the screen, stepping over rocks and transitioning between states without looking like they’ve shat their space-age pants.
From a shaky handheld camera effect in the cut-scenes to soggy clods of earth raining down after a grenade explosion, it’s clear that Reach leaves no part of Halo 3 untouched. Bungie’s oft-stated plan is for a game that evokes the best moments of the original Halo: Combat Evolved, but while fans may well have been satisfied by a new ten-hour Campaign, better graphics and a fresh set of online modes, Reach looks set to go quite a bit beyond that.
The launch of the multiplayer beta should give us a better idea of how different it’s going to be, and it will certainly satisfy us as to exactly how much, since the launch of Halo 3, the release of three hugely successful Call of Duty titles has affected the Bungie team’s way of thinking.
Feb 26, 2010
Weekly digests, tales from the communities you love, and more
Martin Kitts is a veteran of the video game journalism field, having worked his way up through the ranks at N64 magazine and into its iterations as NGC and NGamer. Martin has contributed to countless other publications over the years, including GamesRadar+, GamesMaster, and Official Xbox Magazine.


