Golden Sun cheats

The first game in the portable RPG classic focuses on four friends out to save the world from an ancient power being unleashed.

GOLDEN SUN CHEATS

When choosing a name for Isaac, press select 3 times. You should here a little chime sound. After you choose Isaac's name, you will be able to choose Garet's, Ivan's, and Mia's!

Go to Suhalla Desert. Go to the area where the hurricane followed you. Go to the "stone circle" and use "Reveal". Follow the footsteps, get the Mars Djinni and go through the tunnel. Get to the end and go outside. You'll see a red hurricane. Step in, but don't use "Douse", and you'll be warped to Crossbone Isle.

Editor's note: as a Swordsman, Isaac will learn revive at level 19.

In Kolima Village go to the house with the djinni in a fence. Go on the opposite side of the house from the front door. Press down and you will get in a secret passage. Go down the ladder and find your way to a different ladder (it's not difficult). Go up the ladder you found and you will be able to go inside the fence. When you get Granite you don't have to fight him. To get outside the fence go back the way you came in.

Once Ivan has joined your party go to Vale. North of the Psynergy Stone there will be two leaf passages. Use Ivan's Whirlwind (Psynergy) to clear the leaves so you can go through the entrance of the cave. Go in the cave and get the Power Bread. The Power Bread increases your maximum HP. The second leaf passage is has nothing.

First you have to find this one girl that is carrying water. After that, you have to talk to her when she takes one step towards the camera after it looks like she dumps it out. Then, if you did it right, there will be a puddle of water on the ground where she spilled her water. Use frost on it. Then, go up the stairs to your left and you should be able to jump on the icicle and jump over onto the land that has the djinni on it. You don't even have to fight it!

In Imil go up the stairs to the snowman. Once you're right in front of the snowman, use move to move the snowman to the left. It will fall off the cliff onto the ice. Go on the ice and slide your way into the cave at the north of the icy river. There you will see the djinni, Fever(Mars). You don't have to battle Fever to get him.

To start, the health points work with percents. For example, if Isaac has 400/500 health and all his Djinn are set, it would trake two herbs to heal this sucker, or Cure Well. That's a waste of perfectly good money and PP! Now if you place his 7 djinn on stand-by (assuming that they each gave him +50 HP), his max health would drop to 150. Since the max HP has dropped to 30% of its total, the current HP must do the same. Thus the final health would look like 120/150. Then you only need to use one herb or Cure! Much less PP and cash! This works for every character, though it does not nescessarily look the same. When you have properly healed them with this low HP, re-set the Djinn and their health will go back to normal.

Once you get the lift gem and you are at least in Kalay, go back to Vale and go to Kraden's house. Go back down the stairs and there will be a rock that you must use 'lift' and there will be an opening, go through it, and run into the cave. Once you go in, you will see a circle of rocks. Jump on the first one, use reveal, and you'll see a rock in the middle that gets you to the other side. Solve a simple puzzle and open a chest before you fight this djinni. You will find the Halt Gem. Equip it, and go to the djinni. He will run away, but wait till he hides behind the rocks. Use 'halt' and fight the djinni. Be prepared for battle.

Go up the stairs in Bilibin next to the Temple of the Great Healer. There you will be able to walk on the wooden logs that make the Bilbin border. Walk on the path of wooden logs until you get to a small area with leaves on the wall. Use Ivan's Whirlwind (psynergy) to blow the leaves out of the way. Go through the passage. There will be a statue that looks like the one in the center of the town. Move the statue out of the way and hop across the water, where you will see Gust (Jupiter).You don't have to battle him to get him.

For this you'll need the djinn Bane(Earth), Mist (Water), Scorch (Fire), and Squall (Wind). Go the the second desert that leads to Crossbone Island. Go in the twister and go to Crossbone Island. Fight the Tempest Lizard. Use the djinn Bane, Scorch, and Squall. Bane poisons it for 600 dmg a turn and the Tempest Lizard attacks twice in one turn. Scorch stuns the lizard - if that does not work, Squall will stun it - if not, Mist will sleep it. If Bane or one of the other djinn does not work, usually Scorch, Squall, or Mist works, so you set your djinn for another try.

In the mercury lighthouse there's a bunch of waterfalls. The fourth one you see can be entered and has a Mercury djinni in it. You have to fight it to retrieve it.

When you finish Mercury Lighthouse and get Hermes' Water, sell it and go back and get some more. Keep repeating that until you have loads of money.

Bane: Crossbone isle - don't use douse on the tempest lizard

All you have to do is SAVE right before you go down the shoot. Then walk around and raise your party's level. Raise their level up to at least 30 each or, if you want, more. Try not to get cursed or haunted and save because then you have to start all over again. You would have to go to a healer.

You can use "reveal" in dark caves to make 'light.'

Iain Wilson
Guides Editor

Iain originally joined Future in 2012 to write guides for CVG, PSM3, and Xbox World, before moving on to join GamesRadar in 2013 as Guides Editor. His words have also appeared in OPM, OXM, PC Gamer, GamesMaster, and SFX. He is better known to many as ‘Mr Trophy’, due to his slightly unhealthy obsession with amassing intangible PlayStation silverware, and he now has well over 900 Platinum pots weighing down the shelves of his virtual award cabinet. He does not care for Xbox Achievements.