Crimson Desert's Steam reviews recover from 'Mixed' launch as the open-world game crosses 3 million copies sold 5 days after launch, devs promise more fixes to go with the fixes they just fixed
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After a slightly rocky launch, Crimson Desert has managed to stand strong, thanks to some quick fixes from developer Pearl Abyss. The blockbuster RPG has already crossed a huge sales milestone, and players seem to be thoroughly enjoying their time in Pywel, in contrast to the first few days.
After just five days on the market, Crimson Desert has shifted three million copies. That's according to Pearl Abyss, who shared the big, round number on social media. "To everyone who has stepped into Pywel and shared this journey with us, thank you," says a post on Twitter. "Your feedback continues to help shape the experience, and we will keep working to make the journey ahead even more enjoyable for our players."
Obviously, this includes preorders, but that kind of success is nothing to sniff at in an increasingly crowded and precarious time for the industry. On top of these sales, the general consensus for the gigantic fantasy role-playing game is rising, at least on Steam.
We are grateful to share #CrimsonDesert has sold through 3 million copies worldwide. To everyone who has stepped into Pywel and shared this journey with us, thank you. Your feedback continues to help shape the experience, and we will keep working to make the journey ahead even… pic.twitter.com/8T26KzhQwmMarch 24, 2026
At first, Crimson Desert had "Mixed" Steam reviews, with critics lambasting its mediocre writing and frustrating controls. The devs have been hard at work rolling out updates to help in whatever way feasible, pushing the rating up to "Very Positive," as players sink further into the sprawling release.
"This game is definitely not perfect but the combat and exploration are so amazing. It's what Dragon Dogma was supposed to be," says a positive review with 16.9 hours played.
"The opening hours can feel a bit overwhelming and even rough around the edges - mechanics aren’t always clearly explained, the pacing is uneven, and the story takes its time to get going," a second review, with 25.6 hours clocked says. "But if you stick with it, the long run really pays off."
It does seem like the longer you spend in Pywel the better, and with this kind of reception, it seems like people will be enjoying the game for some time to come. Not bad less than a week from launch.
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Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
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