Crimson Desert patch expands private storage up to 1000 slots, just as the open-world game's fans were struggling to juggle all their bugs and rocks
Plus, a new armor set for the kitties
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Crimson Desert players have been complaining that main man Kliff's pockets aren't deep enough to carry all the miscellaneous shiny jiggys littering the game's massive open world, so Pearl Abyss has rolled another goodie out of its patch conveyor belt, this time increasing storage to up to 1,000 slots.
Crimson Desert patch 1.02.00 plopped along earlier today - following yesterday's similarly sizeable patch... see, it's an assembly line - and it's live on all systems bar Mac, though that's in-progress too.
The update's headlining feature is that "the capacity of your private storage can now be increased from 240 slots up to a maximum of 1000 slots" depending on how thoroughly you've upgraded the Greymane camp. Pearl Abyss is dolling out about a 100 storage slots per camp expansion until you reach the fifth and final stage of the camp, at which point you'll get a further 360 slots.
Article continues belowJust yesterday, we reported on increasingly loud complaints from Crimson Deserters who didn't have any space to chuck the numerous swords, rocks, bugs, and other trinkets that fall into your lap absolutely everywhere in the fantasy world. Some even resorted to feeding Kliff insects to make space, the poor man, but Pearl Abyss seemingly worked fast to end his suffering.
As expected, the patch is also stuffed with bug fixes but there's some more exciting additions hidden in Pearl Abyss' new patch notes. There's now a couple options available to hide your character's headgear permanently, outside of combat or just in cutscenes. Players can also decide to toggle the movement controls back to how they were at launch, if you enjoyed its more divisive iteration.
And, finally, the most urgent addition of them all: "Added 1 new armor set and helmet for cats." Loafy enjoyers are probably chuffed right now.
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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