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Crimson Desert
Open World Games "My dream game": After 7 hours, Palworld publishing lead delivers his Crimson Desert verdict: "This game is made for me"
Key art showing cliff with sword and shield in hand with supporting characters behind him and a lush world filled with ancient ruins behind him
RPGs Palworld and Ori devs offer Crimson Desert support, point out "one man's 77 is another man's 100"
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
Kliff draws his sword against the GamesRadar On The Radar hub image orange backdrop
Open World Games On the Radar with Crimson Desert – adventuring through this ambitious and massive open world
Crimson Desert
Open World Games I played 6 hours of Crimson Desert, but it feels like I've barely scratched the surface of this RPG's open world
Crimson Desert
RPGs Crimson Desert review: "A game that's far better as a sandbox than as a story"
Crimson Desert screenshot of protagonist Kliff, with a GamesRadar On the Radar overlay
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RPGs Crimson Desert's Steam reviews recover as the game crosses 3 million copies sold 5 days post-launch
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  1. Games
  2. Open World Games
  3. Crimson Desert

Palworld dev reluctantly goes back to work instead of playing more Crimson Desert, after sinking dozens of hours into its open world: "I love this game"

News
By Anthony McGlynn published 25 March 2026

Pearl Abyss is draining the lifeforce of the industry

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A woman in witchy garb surrounded by crows and dead trees in Crimson Desert
(Image credit: Pearl Abyss)
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It's just under a week since Crimson Desert launched, and some players have already lost significant amounts of hours exploring Pywel. And by "some players," I mean John 'Bucky' Buckley, the head of publishing and communications at Palworld developer Pocketpair, who's been devouring the quasi-RPG from Pearl Abyss.

"Really want to stay home and just play 12 hours of Crimson Desert again but I guess I better go to work," he tweeted on March 24. "There’s [business] and Palworld to be done." Funny and frank as this is – and there are definitely many who can relate – there's more truth to it than you may think.

In an earlier thread on his thoughts, Buckley provided some play-by-play for his evolving opinion of the expansive fantasy adventure. "Played 26 hours of Crimson Desert this weekend. I adore this game," he stated on Twitter. "It ticks all the boxes for me, and I’ve enjoyed every minute."

You may like
  • Crimson Desert "My dream game": After 7 hours, Palworld publishing lead delivers his Crimson Desert verdict: "This game is made for me"
  • Key art showing cliff with sword and shield in hand with supporting characters behind him and a lush world filled with ancient ruins behind him Palworld and Ori devs offer Crimson Desert support, point out "one man's 77 is another man's 100"
  • Crimson Desert screenshot of Kliff with an orange On the Radar overlay I hope Crimson Desert never fixes its weird controls

Really want to stay home and just play 12hrs of Crimson Desert again but I guess I better go to work…there’s bizniz and Palworld to be done 🙇March 24, 2026

He mentions the "pretty jank" controls, but he's "used to it since I played a fair amount of Asian MMOs." His recommendation is mouse and keyboard, and the "combat is stellar." Buckley agrees that Kliff, the central character, is "bland," and to him, the "bigger story beats" are generally good, but the overall narrative is "on the weaker side."

The cast gets a shout-out, and he praises the voice-over work generally. "I love this game," he says, in closing. "If you don’t, then don’t play it."

Simple advice, and he makes that assertion while actively resisting the discourse surrounding Crimson Desert. The game's rating started "Mixed" on Steam, but has since risen, thanks to Pearl Abyss making consistent updates.

Being one of the year's biggest releases, there's been all sorts of discussion surrounding it. At least we know there's one megafan thus far, and sadly he's now working on Palworld instead of playing more.

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As Crimson Desert becomes the latest game to see AI art slip through the cracks, Mewgenics co-creator says concept art is "one of the worst" places to use it: "That's where you want to be the most creative"

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Anthony McGlynn
Anthony McGlynn
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Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.

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Crimson Desert
Open World Games "My dream game": After 7 hours, Palworld publishing lead delivers his Crimson Desert verdict: "This game is made for me"
 
 
Key art showing cliff with sword and shield in hand with supporting characters behind him and a lush world filled with ancient ruins behind him
RPGs Palworld and Ori devs offer Crimson Desert support, point out "one man's 77 is another man's 100"
 
 
Crimson Desert screenshot of Kliff with an orange On the Radar overlay
RPGs I hope Crimson Desert never fixes its weird controls
 
 
Kliff draws his sword against the GamesRadar On The Radar hub image orange backdrop
Open World Games On the Radar with Crimson Desert – adventuring through this ambitious and massive open world
 
 
Crimson Desert
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