Open World Games
Explore Open World Games
Latest about Open World Games

Ghost of Yotei's creative director reveals the "philosophical challenge" of open world RPGs and the joy of letting fans play how they like: "As long as you're having fun, we don't care too much"
By Rollin Bishop last updated
Interview Interview | Sucker Punch's Jason Connell on exploration, discovery, and offering "more freedom than any game" the studio has made before

Demon Slayer and Solo Leveling anime star "thrilled" to be in Sony's Ghost of Yotei since "Tsushima is one of my favorite games of all time," says he's given a character "very Saul Goodman-like energy"
By Catherine Lewis published
News Aleks Le voices two characters in Sucker Punch's new game

When does difficulty become un-fun? Dev says their game has moments of "intentional bulls***" but the trick to difficulty is making the player feel it's their fault they failed
By Austin Wood published
Feature Interview | Baby Steps gives you full control over your own failures

Ghost of Yotei lead says the Ghost of Tsushima sequel allows for "more freedom than any game we've ever had," so devs "don't care too much" how you play – "as long as you're having fun"
By Anna Koselke published
News "We're just like, 'OK, that's your choice'"

Ghost of Yotei fans tap the sign on new open-world games – you don't have to compare it to Red Dead Redemption 2
By Ashley Bardhan published
News Although, those Red Dead ice animations do look pretty cool

Ghost of Yotei earns praise from legendary developers behind Ninja Gaiden and Devil May Cry, with Team Ninja's Fumihko Yasuda saying he's always wanted to make a game based in Hokkaido
By Scott McCrae published
News Hideaki Itsuno, on the other han,d hasn't played it yet, but thinks it looks cool

A mandate came in from the Rockstar head office," Bully artist recalls, and "the art team pretty much purged itself from the studio" – which ended up giving the cult classic "its own identity"
By Scott McCrae published
News "The game was pitched to me as an Americana piece. The goal was to have it look and feel more akin to a Norman Rockwell painting"

I had more fun exploring Ghost of Yotei than I have in any other open-world game – not just this year, but ever
By Rollin Bishop published
Opinion Opinion | Sucker Punch has managed to create the best exploration I've maybe ever played

Rockstar used GTA: Vice City's code to craft cult classic open-world game Bully, but immediately found the choreography "hard" because "you're getting into fistfights with other kids"
By Scott McCrae published
News "If you took it too far, it would immediately get too violent and inappropriate"

Rockstar "laughed at all the controversy" surrounding Bully's name before the cult classic open-world game launched: "They were freaking out over something they didn't really know anything about"
By Scott McCrae published
News "They all made a big deal out of the name 'Bully,' but they didn't know that ultimately, the game was an anti-bullying statement"
Weekly digests, tales from the communities you love, and more


