Blizzard swiftly removes new Diablo 4 quality-of-life feature after players complain it was costing them valuable loot: "It missed the mark"
The auto-spawning portals could've used a bit of refinement
Oh dear, what once seemed like a good way to help players in Diablo 4 actually proved to be more of a hindrance, leading Blizzard to roll it back. Special portals, added for quicker escapes from pits and towers, were causing people to miss out on valuable loot, and have now been removed.
It's the topline change in the latest Diablo 4 hotfix. "Finishing a pit or tower run no longer spawns a portal to exit from," the patch notes state, followed by some further context: "Our intention with adding this portal was for [quality-of-life], but it missed the mark."
These gateways sound incredibly handy at first, as they arrive right when you're done and allow you to zip out of the dungeon. The issue is they would often spawn right near some nice treasure, unprompted, and a single miss-click would have you zipping away from the rewards you just killed a bunch of hellspawn to get.
Article continues belowThis annoyance is compounded by the fact that players can already create portals if they so choose. In trying to streamline that mechanic, Blizzard made something way more inconvenient.
"Why in the name of Rathma did you put a no-confirmation portal out of a dungeon that you cannot return to?" wrote one frustrated player on Reddit. "That spawns on top of me. That causes you to forfeit your unspent glyph points. That has loot scattered ALL AROUND IT."
Their views are shared by many experienced Diablo 4 fans. "There's no reason to have a portal open when we finish the pit other than to screw us out of our rewards by accidentally clicking it when we are trying to finish off the mobs," writes another Reddit user. "When you finish a pit a portal appears, it needs to go away! I finished a pit and accidently clicked on the portal. I couldn't upgrade my glyphs or pick up gear," another fan on the Diablo 4 forums states.
Blizzard's heart may have been in the right place here, but the execution needs work. Making it a mechanic that people can turn on or off would probably help, as well as proximity detection to valuable items. Regardless, they've been thrown into the portal of bad mechanics - for now, at least.
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Anthony is an Irish entertainment and games journalist, now based in Glasgow. He previously served as Senior Anime Writer at Dexerto and News Editor at The Digital Fix, on top of providing work for Variety, IGN, Den of Geek, PC Gamer, and many more. Besides Studio Ghibli, horror movies, and The Muppets, he enjoys action-RPGs, heavy metal, and pro-wrestling. He interviewed Animal once, not that he won’t stop going on about it or anything.
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