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Monster Hunter Wilds director admits his action RPG's "difficulty curve was a little lacking" at first, but he'd love it if anyone who dropped it at launch gave it another try
By Scott McCrae published
News "Player opinions were very helpful" as "the fans’ voices gave us power"

FromSoftware owns up to its swamp addiction as Elden Ring Nightreign adds yet another, director insists it just kind of happens: "It's just sort of taken a life of its own"
By Anthony McGlynn published
News Junya Ishizaki, Nightreign's director, says, "It's not like there's a rule"

When does the Elden Ring Nightreign Forsaken Hollows update release?
By Will Sawyer published
Guide The Forsaken Hollows update for Elden Ring Nightreign has two different release schedules for consoles and Steam

After a quiet flop and some very loud industry-wide implosion, Shovel Knight dev really needs its new Game Boy-style soulslike to break through: "If we sold, like, 100,000, that's not so good"
By George Young published
News It's a terrible night for a curse

Elden Ring Nightreign stats reveal FromSoftware survivorship bias, suggesting its "most deadly" world bosses had their numbers padded by bruised loot goblins
By Austin Wood published
News The Bell Bearing Hunter is both surprisingly and unsurprisingly low

Where Winds Meet players find a way to skip side quests by manipulating the MMO's AI chatbot NPCs into just giving over the goods instead
By George Young published
News I always love when I can skip large parts of the game

Supports win games, so Elden Ring Nightreign's new Scholar class looks like a must-play – and like a direct counter to the infamous gank boss Libra
By Anthony McGlynn published
News The class is one of two coming to the game in The Forsaken Hollows

"I will not disappoint you": Lies of P director promises "the most fun" as Neowiz prepares a sequel to one of the best Soulslikes ever made, says the Overture DLC was treated "almost as a sequel" anyway
By Scott McCrae published
News "Please stay tuned for it; we are working really hard"

After just 4 hours, I'm impressed by Nioh 3's snappy action and samurai-to-ninja combo transformations: "We want the player to have a rich experience of mastery"
By Tom Regan published
Hands-on Hands-on | Nioh 3's producer says hot-swapping between ninja and samurai was inspired by working with PlatinumGames: "Their strength is in a very flashy, emotive kind of action"
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