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Borderlands 4 can't even win in its own ads, as WWE has cosplaying wrestlers take the L in their own championship match
By Scott McCrae published
News It was to harness a brutal side of themselves, as "Borderlands is an incredibly violent game," definitely not next-level product placement

Borderlands 4 boss Randy Pitchford says "Nintendo just had the most successful new console launch in the history of video game consoles" with the Switch 2, so of course he wants to "bring more games to it"
By Catherine Lewis published
News "The Nintendo Switch 2 is an awesome, awesome machine"

I built a home and ran a business in Kingdom Come: Deliverance 2's next DLC, and the added role-playing guarantees I'll spend another 70 hours in my current game of the year
By Andrew Brown published
Preview Gamescom 2025 | Build a life in Kuttenberg with daily quests, a customizable house, and yet another misadventure for poor Henry

Borderlands 4 endgame and post-launch roadmap revealed: You can start new characters at level 30 after beating the campaign, there are weekly challenges, and the first story pack is "cosmic horror" with "a bloodier, darker tone"
By Jordan Gerblick published
news The first few months of post-launch Borderlands 4 updates include a revamped Ultimate Vault Hunter mode, "Weekly Wildcard" missions, and much more

PlayStation's Final Fantasy-style action RPG launches after 11 years to 'Mixed' Steam reviews, so Lost Soul Aside devs are "actively working on optimizations"
By Kaan Serin published
News Complaints point at performance and animation

"No amount of hard work is enough to protect us": Over 450 Diablo devs sick of "the constant pressures of layoffs, passion tax, and crunch" under AI-obsessed Microsoft vote to unionize
By Ashley Bardhan published
News "I've witnessed the dread"

You can put Dragon's Dogma 2 alongside Space Marine 2 and Helldivers 2 as a sterling example of what happens when you stop trying to make AAA games for everyone: "It’s normal if some people outside that target audience don't like the game"
By Dustin Bailey published
News "I made the game not like a Nintendo one to be liked by all the people, but for a certain type of audience"

Elden Ring Nightreign answers your unholy prayers with extreme "Deep of the Night" challenge mode, and it even has an endless option
By Issy van der Velde published
news Are you ready to face the Depths?

"The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree"
By Andrew Brown published
Interview Interview | Game director Brandon Adler and creative director Leonard Boyarsky discuss going all-in on Obsidian's classic formula, making fun of their boss, and moving in a different direction to Avowed
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