Galactic Civilizations II: Endless Universe review

The best Civ game isn't Civ

GamesRadar+ Verdict

Pros

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    Massive

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    deep strategy

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    Nigh-perfect AI

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    Endless

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    varied gameplay

Cons

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    No true multiplayer

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    Relatively weak campaign mode

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    Huge scope can be overwhelming

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This is the only really good challenger to Sid Meier’s Civilization for the 4X strategy genre. And, as the word “galactic” implies, it’s bigger, funnier and just as fine looking as its supposedly superior Leonard Nimoy-voiced cousin.

The Endless Universe part of this release is a combination of two of GCII’s expansions: Dark Avatar and Twilight of the Arnor. This means there’s a million little tweaks to the core gameplay in here; firstly, Dark Avatar brings the addition of mineable asteroid belts and a variety of horrible-yet-just-inhabitable planet types, to more important things like the AI-controlled Mega-Events (which can help to rebalance unbalanced conflicts) and customisable (but balanced) races to play against or as. Twilight of the Arnor brings larger maps, unique technology trees for all 12 civilizations, and six editors.

In our last play through, as the End of the Zoners led by NotPorter, we destroyed the leading power in our galaxy without firing a shot. We built up our diplomacy skills so that every time the Drath threatened war we bought them off with new tech, whilst in the background paying the second and third strongest civilisations to attack them. Whilst they bled each other white, we built up our influence through starbases beaming cultural propaganda about our highly superior magazine industry near our borders. Soon, their armies were crushed and their planets were defecting in droves. The next time we played, as the Korath, our civilisation collapsed and entire planetary systems went turncoat as massive unsustainable debts created through an expansionist militarist policy led to a mid-game cultural stagnation.

Few games allow for emergent story-telling, but when they do they’re the best of games: PlanetSide, Spore and Dwarf Fortress to name a few. Yet only Galactic Civilizations II has the amazing size and depth, intelligent, charismatic AI participants, and array of victories or failures to do this constantly and consistently. This game genuinely throws up new stories each time you play, on both a grand and a minor level.Be warned though: buy GCII, and you may never need another strategy game ever again.

Oct 22, 2008

More info

GenreStrategy
DescriptionThis combination of expansion love for Gal Civ makes the crazy deep strategy title even more awesome.
Franchise nameGalactic Civilizations
UK franchise nameGalactic Civilizations
Platform"PC"
US censor rating""
UK censor rating"7+"
Release date1 January 1970 (US), 1 January 1970 (UK)
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