Fatal Intertia - video + preview
Near-complete 360 version played
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Fatal Inertia. The name conjures up images of high-speed, danger-fuelled racing. A game so fast and exciting, you'll never want to play another racer again. And, if ever a game ever looked like delivering that in its screenshots, this is it. Fast, explosive and exciting. But the reality doesn't seem to be any of those things, at least after our first couple of hours playing it. Truth is, the near-finished build of Fatal Inertia we've got here seems a bit dull.
The game plays very much like WipEout, only without the smooth, banked curves. The hovering craft bounce on the ground far too much, unless you pull back on the stick at every undulation. The tracks are mostly a little too short to allow for any real speed, bar a few that work best with Velocity mode. That mode does let you get some speed up (check the first clip in our video below), as it offers boost rockets on every weapon placement, but it's not the kind of speed the game needs. The regular modes are really quite pedestrian.
Weekly digests, tales from the communities you love, and more

Justin was a GamesRadar+ staffer for 10 years but is now a freelance writer, musician and videographer. He's big on retro, Sega and racing games (especially retro Sega racing games) and currently also writes for Play Magazine, Traxion.gg, PC Gamer and TopTenReviews, as well as running his own YouTube channel. Having learned to love all platforms equally after Sega left the hardware industry (sniff), his favourite games include Christmas NiGHTS into Dreams, Zelda BotW, Sea of Thieves, Sega Rally Championship and Treasure Island Dizzy.


