Fallout creator says the team was unsure about adding one gameplay system that's now a key strategy in all your favorite RPGs

Fallout 1
(Image credit: Bethesda Softworks)

Tim Cain, one of the developers behind the original Fallout game, was once not too sure about its reverse-pickpocketing system.

It's something we might take for granted now in the likes of Baldur's Gate 3 – RIP to the funniest reverse-pickpocketing exploit ever – but the notion of slipping items into an NPC's inventory came around almost by accident in the first Fallout entry.

At first, Cain and his fellow devs were a little concerned about this system. It no doubt enables a slightly more, uh, violent approach to things, after all. "But then we were like, 'This is fun. It’s an emergent property, why not? Why can’t you set the timer for 60 seconds, stick it in someone’s backpack and sneak away?'"

This discovery is just one of a fair few that spurred Cain on to create a living, responsive environment that is shaped by each individual player. "I didn't want a lot of things to be scripted," Cain said. "I didn’t want it to be the same experience for everyone. In order to do that, we had to just make rules, and then let the rules go wherever they go. Not hard-code it."

The original Fallout launched back in 1997, but we've seen a great many more reactive open worlds and branching, player-influenced storylines peppered throughout many of the best RPGs across the years since. It's always good to remember our roots through, so next time you commit atrocities against NPCs by reverse-pickpocketing them with horrors like the Victoria-bomb, just remember to thank Tim Cain and Interplay for being among the first to pioneer it.

Fallout 5 is one of many upcoming Bethesda games currently in development.

Jasmine Gould-Wilson
Senior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she began her journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GR+ full-time in 2023. She now focuses predominantly on features content for GamesRadar+, attending game previews, and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional stint with the news or guides teams. In her spare time, you'll likely find Jasmine challenging her friends to a Resident Evil 2 speedrun, purchasing another book she's unlikely to read, or complaining about the weather.