Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Jan 4, 2008
The developers behind Fallout 3 visibly wince when you describe their new game as “Oblivion with guns.” Such a summing-up might sound awesome- freeform exploration of a ruined and wasted land, hundreds of years after a nuclear apocalypse- but there’s so much more to Fallout. Paranoia, social experiments, naivety. And so much comedy.
Consider the legendary ‘Vaults’. They’re shelters, built under rock and granite that protected citizens from the nuclear firestorm. There are scores of them in Fallout’s world, each engineered by a sadistic and warped mind to test its inhabitants. Each has a particular quirk or problem its wretched occupants have to overcome.
Some are built to house 1,000 women, and only one man. Others, 1,000 men and only one woman. Some are filled with guns, others devoid of weapons. Some are designed to gradually fall apart, demanding that their occupants constantly battle against degrading systems and rusting valves. Some released psychotropic drugs into the atmosphere ten days after the doors were shut. Just to see what happened.
Weekly digests, tales from the communities you love, and more
PC Gamer is the global authority on PC games and has been covering PC gaming for more than 20 years. The site continue that legacy today with worldwide print editions and around-the-clock news, features, esports coverage, hardware testing, and game reviews on pcgamer.com, as well as the annual PC Gaming Show at E3.


