Exclusive Interview: Joe Letteri

When you found out Kong’s running time was to be extended by 30 minutes or so, did panic set in at Weta headquarters?
We always thought something like that might happen, just cos there’s a lot of story there. We’d already been working with Peter on most things. He always does a rough cut of all the pieces he wants to get in there, and then starts fine-tuning it. Because so much of this requires animation, you can’t really cut much until you have Kong in there, so we generally start working on a lot of it just in a broad sense and then figuring out what Peter’s going to trim later on. We’d seen all the material and it was just a question of how much we were going to take to completion.

With New York, you build the sets at street level and then everything else was created digitally, right?
Exactly. We started on a project to build the whole city and simultaneously, as the script evolved, Grant Major, who’s the art director, started building the sets that were needed at street level. There was a lot of back and forth to figure out what we would build and how we would extend it and how we would integrate it into the rest of New York. Grant did a little cardboard tabletop of the set and then we spent a day with Peter going in with a digital camera and shooting set-ups for all the scenes. We built about 12 blocks of New York, four blocks by three blocks, and we redressed it about three different times to represent different locations. We only built them to the first story because we figured we’d always be extending upward.

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