Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information, you confirm you are aged 16 or over, have read our Privacy Policy and agree to the Terms & Conditions. Geographical rules apply.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • Home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • GTA 6 cover art revealed
  • Summer Preview
  • Prime Day deals
  • Best gaming tech
  • New Games 2026
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Games
  2. Platformer
  3. Yooka-Laylee

Ex-Rare legend Chris Sutherland gives us the lowdown on Banjo-Kazooie and Yooka-Laylee

Features
By Tom Stone published 11 November 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

This interview was conducted by Xbox: The Official Magazine in June 2016

Anyone who’s played Rare Replay will be more than familiar with Chris Sutherland’s work and voice (he is both Banjo and Kazooie). As one of the original Banjo-Kazooie team he played a key role in the rise of 3D platforming – a trick he hopes to repeat in Yooka-Laylee, the debut platformer from Playtonic Games. What is the secret to having acrobatic fun in the third dimension? Sutherland reveals all...

OXM: When you were first making Banjo-Kazooie, what things did you try and improve on from the few examples that were out there when you were making your first 3D game?

Latest Videos From
Watch full video here:

Chris Sutherland: Mario 64 was the canonical 3D game that we looked at. We examined that in a lot of ways to see what lessons we could learn and what things we liked about it, what things we didn’t like about it, and how we could perhaps improve on it. So we did use that but we were also finding our feet for the first time in 3D. We’d done 2D with Donkey Kong Country so we kind of knew how those things worked, but 3D was another environment entirely. In fact, before Banjo-Kazooie we’d actually tried using a mix of 2D and having sprites which were layered in Project Dream [the cancelled action-RPG that eventually became Banjo-Kazooie]. That was our first approach.

Obviously, in going from the SNES to the N64 it makes sense that you’d think it’s a lot more powerful, but the problem was you were now rendering in 3D. You’re going from something that was rendering 2D sprites generated from hundreds of thousands of pounds worth of rendering equipment, so they’re really detailed and look amazing. But when you wanted to have the same visual fidelity on the N64, you couldn’t just do that because the N64 wasn’t that powerful [in that regard]. So then it was a case of ‘well, how are we going to do that?’ People are going to expect this standard of game visuals-wise on the N64 but how are we going to do that?

You may like
  • Banjo gives Kazooie the thumbs up in a screenshot from Super Smash Bros. Ultimate. We asked Xbox exec Matt Booty about legacy IP like Banjo-Kazooie
  • Spyro stands on a skateboard in the Reignited Trilogy. Spyro: A Realm Beyond dev says the "loud and consistent" fans helped manifest the series' first new game in years
  • Super Pocket leaning against box with Banjo-Kazooie leaping out of handheld on front and a copy of Solar Jetman for NES sitting in front. The Super Pocket Rare edition takes the affordable retro handheld to new early 3D heights

So our first approach was to create flat sprites which were pre-rendered, which looked fine as long as you were going in a straight line. But as soon as you went in 3D, it didn’t work. Project Dream was more limited 3D, so it would tend to be viewed from above for say, a troll race that you’re running around in, or maybe you’re falling down a cavern. But there were certain sections where you’re moving sideways that were tricky, because as soon as you started to tilt the camera round, the sprites started to all interweave with each other and didn’t quite work.

We realised that the right thing to do was to move to 3D. Although we had a lot less polygons, we could still imbue some character into the characters and the world, even though that left us with a much smaller polygon count. It was still a lot of learning, because we didn’t know how to do cameras. It’s fine when you’ve got a 2D camera, we knew what we were doing there as we’d just done a whole series of games with it. But 3D was a new world for us.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

OXM: I guess there was no standard for cameras in 3D space then. I’d argue that even Mario 64’s camera was still pretty shaky...

CS: Yeah, exactly. And so there’s a case of looking at that and going ‘what are they doing there?’ In your head you have to reverse engineer it. What’s actually happening when Mario runs over there and then when he runs to the left? What are they doing? They’ve got something that’s almost like a piece of string that’s attached to Mario and the camera’s attached too. When the player moves Mario around the front of the camera, the camera might then tilt towards him but it isn’t moving much on screen.

I think they did that because they didn’t want the camera to be moving around a lot. That can disorient the player. But when you move off to the distance it just gets dragged behind Mario a bit. That approach works in some ways. But if you build your levels with lots of geometry around them, like we wanted to do, then they’re quite complex and difficult to navigate with the camera. So the challenge was ‘how do you build the game?’ versus ‘how do you develop the camera as well?’

You may like
  • Banjo gives Kazooie the thumbs up in a screenshot from Super Smash Bros. Ultimate. We asked Xbox exec Matt Booty about legacy IP like Banjo-Kazooie
  • Spyro stands on a skateboard in the Reignited Trilogy. Spyro: A Realm Beyond dev says the "loud and consistent" fans helped manifest the series' first new game in years
  • Super Pocket leaning against box with Banjo-Kazooie leaping out of handheld on front and a copy of Solar Jetman for NES sitting in front. The Super Pocket Rare edition takes the affordable retro handheld to new early 3D heights

Even just jumping onto things – an easy notion in a 2D game – you try and take that into 3D and then suddenly realise you can’t actually locate the thing in 3D to jump on to! It’s too fiddly to move this 3D stick to navigate onto something. So do you either help the player by trying to assist them, trying to gravitate them towards that? Or do you just not allow them to jump onto it? We said ‘let’s not make jumping onto things be the be all and end all, let’s take a different approach’.

OXM: The flutter jump in Banjo-Kazooie came about by creating a character who could fly. Why is the internal logic of these mad fantasy worlds so important to you?

CS: It’s important because it helps everything connect together, and helps it to make sense. In the case of Banjo-Kazooie, originally we needed a double jump move. How is the character going to do that? What’s the logic behind this character being able to jump again in the air? Is it just because it’s a videogame or is there another reason? Okay, maybe they’ve got this backpack. Maybe there’s something in there. Some other creature with wings that could let you double jump – and that’s where Kazooie came from.

With Yooka-Laylee we started with the characters first. We decided to find characters that were interesting and then see what moves fitted them. What does a chameleon do and what does a bat do? And the things that made sense we linked together. We looked back to what we did the first time on Banjo-Kazooie. What we should have done there is start with the characters, thought about what would be cool moves they could do and then worked it out from there. We’ve taken a different approach this time, but hopefully we’ve done equally well with the results.

OXM: Do you feel more responsibility to address fan feedback when you’ve taken backing from Kickstarter?

CS: Some backers have actually said that they don’t want us to tell them anything. They want to go back to that era of the 1990s where they would just get a game and start playing it and that would be the first encounter they ever had with the game.

That’s a lot more difficult to do these days because you’ve got to promote your game, because you’re in an arena with so many other competing games. If we just made something and then said, ‘Hello! It’s finished now!’ I don’t know if that would work today. We can get as close to that as possible. We’ve really tried. We haven’t given a vast amount out and even when we can show you some information, we’re not going to show you everything.

OXM: Project Dream was 16 months into development when it turned into Banjo-Kazooie. It’s hard to imagine a game that’s been funded like Yooka-Laylee transforming in such a major way. Can that be creatively restrictive?

CS: In our case we’re quite fortunate because we’ve built that kind of game before. When you’ve got the support of that number of people [Yooka-Laylee had over 80 thousand backers on Kickstarter], people are asking for this and people want this game. So there’s not a lot of ‘maybe we should try something different’. We’re not going to change it into a gritty first-person shooter... Well, saying that, there’s still time, so you never know, we might do that!

But you do have a responsibility to those backers. Originally it was a game that we were making for ourselves and we thought we’d have some support from Kickstarter. But now it’s a game that we’re making for – well, we’re hopefully making it for more than 80 thousand people! – but those 80 thousand people are waiting patiently for us to send them their copy of the game. So it does prey on your mind. Whenever you’re making a decision you think ‘is this the best thing that we’re going to do now or could we do something to make it better?’

You’ve always got that. An extra step that goes through your head. ‘How can we make this even better still?’ ‘Yeah, I think I made this good enough, but is everybody else going to be happy with this?’ ‘Does it match what people’s expectations are?’ But at the same time, if you worried too much about that then you probably would never progress anywhere, you would just procrastinate all day.

OXM: Of around 20 staff at Playtonic Games, 15 of them are ex-Rare alumni. Is that to try and emulate the conditions of what Rare was like back then or is this a new way of running things with similar people?

CS: When I started at Rare in 1989 I was on a team of two people, and then the team size gradually increased. With the last set of games I worked on there were several hundred people working on a game, so the team size is vastly different. We could see through that growth period that there were certain points where we thought this is probably the ideal team size. We thought those games back in the 1990s, perhaps that’s the best mix of size because it just works in terms of getting creative input and getting things to happen fast enough.

OXM: When a team gets a bit too big, what slows down the development?

CS: It’s because everybody wants to have input into the game, but you can’t have everybody deciding everything. You have to put some kind of structure in place, because if you’ve got a hundred people they’re going to need some information about how to start what they’re going to do. Then you build a hierarchy and a structure around that, and then you need people to help control and maintain that structure so it exists and you can pass communication around and that just... Even though you need that in order to build the vast games that you see nowadays, the triple-A games, it also can actually slow down development.

That feeling of, ‘Hey, I’ve got this idea! I’d really like to try it out now and see if it’s any good.’ You can show that idea to people and then it’s decided it’s going in the game. You can do that with a small team. You can’t do that as easily with a team of several hundred people.

OXM: What do you think made platformers fall out of public interest?

CS: A few things. As consoles increased more in power you tended to see people trying to show off that power by making things that were more realistic and making the visuals better. It’s clearer to go, ‘hey look, this is almost real, now! This new console’s out and this is even more almost real!’ It’s how they could show this HD era off.

Games that have more of a cartoony style tend to not show off the console as well. Then once those gritty visuals become more popular and make money, it’s easier to invest in those things than it is to re-invest in something new. If you’re trying to create a new IP and spend a year and a half or longer building new characters, and then go, ‘here they are, they’re great new characters!’ and everybody goes, ‘oh, I didn’t really like them,’ then you’re kind of stuck. When people don’t like the characters, what are you going to do? It’s often for financial reasons that people will play safe. For us, when we said we’re going to make Yooka-Laylee, the Kickstarter success showed that there was a demand for it and people did want this kind of game. It meant that we could make it even bigger and better than we’d hoped to make it.

This article originally appeared in Xbox: The Official Magazine. For more great Xbox coverage, you can subscribe here.

CATEGORIES
Xbox One Platforms Xbox
Tom Stone
Tom Stone
Social Links Navigation

Tom was once a staff writer and then Games Editor for Official Xbox Magazine, but now works as the Creative Communications Manager at Mojang. He is also the writer and co-creator of How We Make Minecraft on YouTube. He doesn't think he's been truly happy since he 100% completed Rayman Legends, but the therapy is helping.

Read more
Banjo gives Kazooie the thumbs up in a screenshot from Super Smash Bros. Ultimate.
Platforming Games We asked Xbox exec Matt Booty about legacy IP like Banjo-Kazooie
 
 
Spyro stands on a skateboard in the Reignited Trilogy.
Platforming Games Spyro: A Realm Beyond dev says the "loud and consistent" fans helped manifest the series' first new game in years
 
 
Super Pocket leaning against box with Banjo-Kazooie leaping out of handheld on front and a copy of Solar Jetman for NES sitting in front.
Retro The Super Pocket Rare edition takes the affordable retro handheld to new early 3D heights
 
 
Screenbound screenshot showcasing the 3D world in the background with sky and clouds and Qboy in foreground
Platforming Games I wish I were melting my brain in Screenbound right now
 
 
Hand holding Super Pocket with Banjo-Kazooie gameplay on screen.
Retro I know you want the Banjo-Kazooie handheld, but there's another Super Pocket to watch over Prime Day
 
 
Sonic the Hedgehog holding chilidogs
Sonic the Hedgehog Sonic lead says AAA studios can learn from indies in the same way movies should take notes from Backrooms and Obsession
 
 
Latest in Platformer
Sonic Boom key art
Sonic the Hedgehog 10 years ago, Sega said "we're done with Sonic," and it was up to Takashi Iizuka to save the series
 
 
A hat-wearing, bike-riding tanuki delivers mail in Tanuki: Pon's Summer
Platforming Games My favorite Steam Next Fest demo is Tony Hawk's Pro Skater but make it a tanuki courier sim
 
 
Sonic Frontiers
Sonic the Hedgehog Sonic actor doesn't know what's next for the game series
 
 
Sonic Adventure 2
Sonic the Hedgehog Sonic Team lead would love to "magically" remake every Sonic game
 
 
Sonic the Hedgehog holding chilidogs
Sonic the Hedgehog Sonic lead says AAA studios can learn from indies in the same way movies should take notes from Backrooms and Obsession
 
 
Spyro stands on a skateboard in the Reignited Trilogy.
Platforming Games Spyro: A Realm Beyond dev says the "loud and consistent" fans helped manifest the series' first new game in years
 
 
Latest in Features
Claire Redfield is grabbed from behind in Resident Evil Veronica by a figure in a gas mask, with the orange GamesRadar+ Summer Preview 2026 frame
Resident Evil I'm glad Resident Evil Veronica will have a "reimagined story" – remakes need reinvention to survive
 
 
Avatar: The Last Airbender season 2
Live Action Shows What time is Avatar: The Last Airbender season 2 releasing on Netflix?
 
 
Tom Holland as Spider-Man in Spider-Man: Brand New Day
Marvel Movies Who is Spider-Man: Brand New Day's mystery villain? Our 5 biggest theories, from Mister Negative to Jean Grey
 
 
Image of a bunch of gaming accessories on a blue GamesRadar+ background.
Accessories You deserve to get in some gaming time this summer, and these travel-friendly gadgets will help with that
 
 
Milly Alcock as Supergirl in a behind the scenes featurette
DC Movies What to watch before Supergirl: The DC movies and shows to catch up with in preparation
 
 
Lego Rivendell, Millennium Falcon, Eevee, and Piranha Plant divided by white lines
Hardware These top-rated Lego sets are the ones that you should prioritize this Prime Day
 
 
LATEST ARTICLES
  1. A screenshot of the upcoming Switch 2 game, Kingdom Hearts Collection
    1
    Despite playing a key role in Final Fantasy 7, Tetsuya Nomura says "Kingdom Hearts has become my life's work"
  2. 2
    De-digitize your life with 12 retro gadgets that will send you straight back to the 90s this Prime Day
  3. 3
    Slay the Spire 2's lead birthed reviled boss Doormaker after "playing too much Deadlock"
  4. 4
    What to watch before Supergirl: The DC movies and shows to catch up with in preparation
  5. 5
    The Witcher 4 studio wants to make more games without "launching a big game every year"

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...