Driv3r 'a half-baked product'
[Multi] Atari chief tells it like it is at annual conference
Weekly digests, tales from the communities you love, and more
You are now subscribed
Your newsletter sign-up was successful
Want to add more newsletters?
Every Friday
GamesRadar+
Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.
Every Thursday
GTA 6 O'clock
Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.
Every Friday
Knowledge
From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.
Every Thursday
The Setup
Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.
Every Wednesday
Switch 2 Spotlight
Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.
Every Saturday
The Watchlist
Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.
Once a month
SFX
Get sneak previews, exclusive competitions and details of special events each month!
Thursday 10 August 2006
Atari's Driv3r was "a half-baked product that was pushed out the door for revenue reasons," according to the publisher's sales and marketing vice president, Nique Fajors.
Fajors was making a frank assessment of the company's past performance when he made the remarks about the driving action game at Atari's annual press event, currently running in Los Angeles. He also stated that Atari will be putting a stronger emphasis on quality control and so will be hiring teams who feel "disgust with losing and disgust with being mediocre".
Big things were expected of Driv3r when it was released in 2004 but, despite having some success commercially, it received something of a critical mauling. And, while it's refreshing to hear such candour from a games publisher, it's interesting that this admission has come just a few weeks after Atari's sale of the Driver franchise to Ubisoft.
As for Atari's future, it seems online is the way forward. Fajors says that the company intends to raid its back catalogue for Live Arcade releases and establish an online community through an Atari Online site.
Weekly digests, tales from the communities you love, and more


