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  1. Games
  2. RPG

Dragon Age writer says there's nothing wrong with magic in games - as long as you avoid one very specific problem

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By Jasmine Gould-Wilson published 23 June 2023

The narrative pitfalls of creating "The Anything Thing"

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Dragon Age: Inquisition
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Dragon Age narrative lead and creator David Gaider has warned of the "long-term headache" in games writing caused by certain magical, all-powerful story elements being introduced.

"One narrative design issue I've run into is what I call the lyrium problem," Gaider said (via Twitter), using Dragon Age's multi-purpose mineral as an example. "This issue doesn't automatically render settings [...] bad or unenjoyable. People like magic. It's fine...for a time. The problem is with long-term narrative cohesion."

Gaider worked on Dragon Age until leaving BioWare in 2016, and although currently developing musical RPG Stray Gods, the "lyrium problem" is still on his mind.

Article continues below

Lyrium is what Gaider considers an 'Anything Thing', essentially a "narrative crack-filler." In games, these could be items, set pieces, or even a multiverse that has the power to explain away plot holes neatly. "If you have something in your setting which can technically do anything" – yes, including magic – "then it will, eventually, do everything. And that's not good."

Not only might one-stop magical items give way to lax storytelling, Gaider warns that they need "strict, clearly-communicated limitations established from the outset or it will grow like a weed," since "once your Anything Thing becomes the answer to everything, suddenly it's a task to explain why it isn't the current answer."

"It becomes this shiny, easy solution for every issue that prevents the team from doing the work to do anything else," Gaider explained in follow-up tweets. "Weird thing happens? Lyrium. Need a mechanic for a cool gameplay thing? Lyrium. Something that breaks all existing rules? Lyrium."

"At the end of the day," Gaider finishes, "if you want to save yourself long-term headache, you need to put in the work on cohesion early."

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Jasmine Gould-Wilson
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Senior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she started her games journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GamesRadar+ full-time in 2023. As part of the Features team, her duties include attending game previews and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional news or guides stint. In her spare time, you'll likely find Jasmine thinking/talking about Resident Evil, purchasing another book she's unlikely to read, or complaining about the weather.

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