Dragon Age writer says there's nothing wrong with magic in games - as long as you avoid one very specific problem

Dragon Age: Inquisition
(Image credit: EA)

Dragon Age narrative lead and creator David Gaider has warned of the "long-term headache" in games writing caused by certain magical, all-powerful story elements being introduced.

"One narrative design issue I've run into is what I call the lyrium problem," Gaider said (via Twitter), using Dragon Age's multi-purpose mineral as an example. "This issue doesn't automatically render settings [...] bad or unenjoyable. People like magic. It's fine...for a time. The problem is with long-term narrative cohesion."

Lyrium is what Gaider considers an 'Anything Thing', essentially a "narrative crack-filler." In games, these could be items, set pieces, or even a multiverse that has the power to explain away plot holes neatly. "If you have something in your setting which can technically do anything" – yes, including magic – "then it will, eventually, do everything. And that's not good."

Not only might one-stop magical items give way to lax storytelling, Gaider warns that they need "strict, clearly-communicated limitations established from the outset or it will grow like a weed," since "once your Anything Thing becomes the answer to everything, suddenly it's a task to explain why it isn't the current answer."

"It becomes this shiny, easy solution for every issue that prevents the team from doing the work to do anything else," Gaider explained in follow-up tweets. "Weird thing happens? Lyrium. Need a mechanic for a cool gameplay thing? Lyrium. Something that breaks all existing rules? Lyrium."

"At the end of the day," Gaider finishes, "if you want to save yourself long-term headache, you need to put in the work on cohesion early."

Some of the best video game stories show us how good writing is done.

Jasmine Gould-Wilson
Senior Staff Writer, GamesRadar+

Jasmine is a Senior Staff Writer at GamesRadar+. Raised in Hong Kong and having graduated with an English Literature degree from Queen Mary, University of London, she began her journalism career as a freelancer with TheGamer and Tech Radar Gaming before joining GR+ full-time in 2023. She now focuses predominantly on features content for GamesRadar+, attending game previews, and key international conferences such as Gamescom and Digital Dragons in between regular interviews, opinion pieces, and the occasional stint with the news or guides teams. In her spare time, you'll likely find Jasmine challenging her friends to a Resident Evil 2 speedrun, purchasing another book she's unlikely to read, or complaining about the weather.