"Did you ask for this?" The Deus Ex: Mankind Divided devs are playtesting feelings

Mankind Divided looks no slouch in the Deus Ex series' now-traditional "oh god what have I done?" moral choices department. In fact, Eidos Montreal is probably a tad worried about just how pertinent its depiction of segregation, policing and vigilantism has become during development - which might explain why the studio has started using its QA playtesters to judge the game's presentation of story as well as simple bug-checkers.

Speaking to the game's producer, Olivier Proulx at Gamescom last week, I asked if there was a check system in place for how the game presented its more complex themes: "We have playtesters coming in and kind of gauge their reactions," he said. "We look at how they approach different environments, how they explore it, but after they're done with the specific map it's not just 'did you have fun with it?' - that's a component, but we ask what they felt, what they understood of the storytelling aspect of it, to make sure our message comes through."

Joe Skrebels
Joe first fell in love with games when a copy of The Lion King on SNES became his stepfather in 1994. When the cartridge left his mother in 2001, he turned to his priest - a limited edition crystal Xbox - for guidance. And now he's here.