Dawn of Mana review

If this is the dawn, I'd hate to see the sunset

GamesRadar+ Verdict

Pros

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    Beautiful character designs

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    Top-notch soundtrack

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    Cute and cuddly moments

Cons

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    Repetitive as hell

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    Maddening camera

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    Wounded lock-on targeting

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Dawn of Mana trades RPG tradition for action, eschewing classic elements in favor of tired double-jump platforming mechanics. Its initial moments are filled with hope, as the colorful characters of Keldy and Ritzia are introduced. The basics of play are explained: knock inanimate objects like barrels, lumber, and boulders into enemies, and those monsters will panic for a few moments while you whack them with impunity. Since only panicked baddies drop upgrade items, and fully-aware opponents can knock you ridiculous distances, your only choice is a constant cycle of stun-and-kill.

More info

GenreRole Playing
DescriptionPoorly conceived and badly executed, Dawn of Mana's bright cotton candy visuals and stirring soundtrack together serve only as sugary sweet counterpoint to the dismally sour experience of actually playing.
Platform"PS2"
US censor rating"Teen"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)
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