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  1. Games
  2. Action
  3. Dawn of Mana

Dawn of Mana review

If this is the dawn, I'd hate to see the sunset

Reviews
By Cameron_Lewis
Published 22 May 2007

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GamesRadar+ Verdict

Pros

  • +

    Beautiful character designs

  • +

    Top-notch soundtrack

  • +

    Cute and cuddly moments

Cons

  • -

    Repetitive as hell

  • -

    Maddening camera

  • -

    Wounded lock-on targeting

Why you can trust GamesRadar+ Our experts review games, movies and tech over countless hours, so you can choose the best for you. Find out more about our reviews policy.

Dawn of Mana trades RPG tradition for action, eschewing classic elements in favor of tired double-jump platforming mechanics. Its initial moments are filled with hope, as the colorful characters of Keldy and Ritzia are introduced. The basics of play are explained: knock inanimate objects like barrels, lumber, and boulders into enemies, and those monsters will panic for a few moments while you whack them with impunity. Since only panicked baddies drop upgrade items, and fully-aware opponents can knock you ridiculous distances, your only choice is a constant cycle of stun-and-kill.

As interesting as this indirect twist on hacking and slashing might sound at first, it grows old almost immediately, thanks in part to a camera that blocks the view whenever possible, and takes forever to orbit your character, leaving Keldy forever vulnerable to assault from off-screen. Worse, the physics are unpredictable, monsters sometimes won't panic at all, and target-lock obstinately refuses to latch onto nearby enemies in favor of those hopelessly out of reach. Granting the player a vine with which to whip objects around is pointless when controlling basic brawling is next to impossible.

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