Baten Kaitos Origins review

An RPG sequel that plays its cards right... on GameCube, no less

GamesRadar+ Verdict


  • +

    Robust battle system

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    Engaging characters and storyline

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    Art direction is as good as the original's


  • -

    Music not as good as the original's

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    Dungeon puzzles can be aggravating

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    Recycled areas and backgrounds

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With the last exciting titles for the dyingGameCube now being transported to Wii (Super Paper Mario, The Legend of Zelda: Twilight Princess), Nintendo seems to be forcingtheir fansto consider just one option:buy a new console. These days, there just aren't that many games for GameCube-owning Nintendoholics to look forward to. Except one - Baten Kaitos Origins, an RPG sequel that plays its cards right by not only delighting fans of the first quest, but also welcoming newcomers with its robust battle system and original story that anyone can enjoy.

The original Baten Kaitos was a good game that could hold its own. The hit-or-miss factor for many was its card-based battle mechanics. Baten Kaitos Origins simplifies that system, makingfights go faster and lettingyou have a lot more fun with them. Unlike the original, all three characters have the same card deck once you enter battles. While this might not seem important, it makes a world of difference with how quickly and strategically battles flow. They now have a "replay" option too, which basically enables combos if timed and planned out well enough. We expected a grown-up battle system, but instead got a simpler, yet more rapid and intense, rehash of the original's combat structure. It works fantastically, and it's definitely the best thing going for Origins.

More info

GenreRole Playing
DescriptionBaten Kaitos Origins plays its cards right and will delight both fans of the first game and newcomers with its robust battle system and story.
Franchise nameBaten Kaitos
UK franchise nameBaten Kaitos
US censor rating"Teen"
UK censor rating"12+"
Release date1 January 1970 (US), 1 January 1970 (UK)