Is PSVR 2 the game-changer the VR industry needs? In Edge 380, we ask the developers who will determine its fortunes By Edge Magazine published 29 December 22 News “What Sony is doing now with PSVR2 is how I felt about Santa Monica Studio in the Journey and Flower days”
Beyond Dead Space: survival horror mutates into a terrifying new form in E377’s cover game, The Callisto Protocol By Edge Magazine last updated 7 October 22 News “How about a prison on a planet – a prison where you can’t escape. That’s gotta be really scary, right?”
Grave new world: Firewatch meets Alien Isolation in Edge 371’s cover game, The Invincible By Edge Magazine published 21 April 22 News “We’re all familiar with those mainstream inspirations – we needed to do something else, something unique”
The evil without: Tango Gameworks moves beyond survival horror with Ghostwire: Tokyo, Edge 369’s cover game By Edge Magazine published 24 February 22 News “Those real-life experiences of walking around and sensing how the air changes – that’s something I really wanted to capture”
Hidetaka Miyazaki interview: FromSoftware's president explores the unknowns of Elden Ring By Jason Killingsworth last updated 11 August 22 Feature Hidetaka Miyazaki on all things Elden Ring, from working with George R.R. Martin to dealing with pre-launch nerves
Naraka: Bladepoint, the genre-disrupting battle royale game, leads the new issue of Edge Magazine on-sale now By Chris Schilling, Edge Magazine published 15 July 21 News “We think there are just too many shooters – but we’ve been lacking multiplayer fighting games”
After fixing Dark Souls on PC, this helpful modder made it a full-time job By Edge Magazine published 24 May 19 Feature How a hobbyist modder went from fixing PC games to helping publishers get them right first time
Escape evil furniture in Amanita Design's creepy new horror game Creaks By Edge Magazine published 5 March 19 Feature Creaks is a puzzle horror game based on 'pareidolia' – the phenomenon of seeing faces in random objects – where furniture is the enemy
4K gaming: the hardware isn't really ready, so how are developers making it happen? And what are the hidden costs? By Edge Magazine published 30 June 18 FEATURE Developers reveal the tricks they use to run games in 4K and how that power might be better used