On the Radar
On the Radar is a monthly GamesRadar+ series where we aim to dive deep into a game that's just been released. These are the new games that absolutely shouldn't be missed and these packages of articles explain exactly why.
After all, there's so much more to say about the games we're incredibly passionate about beyond the review - and that's where On the Radar comes in. We're talking about these big games as much as you are, and we want to talk about them with you.
Whether it's that one NPC we all love to hate, the quest that made it soar to the top of own our personal GOTY lists, or that one weapon that changed everything - we want to share what we're thinking about the games that matter to us, and hopefully you too.
We're also speaking to the developers of these games too, bringing in their insider intel on how the games, their characters, the stories and the gameplay mechanics came to be.
Want more discussions on your favourite new game? On the Radar has you covered.
Latest about on the radar

On the Radar with The Outer Worlds 2 – going beyond our verdict with a deep dive on one of 2025's greatest RPGs
By Oscar Taylor-Kent published
On the Radar | Speaking with Obsidian Entertainment, our post-review coverage digs into the long-awaited sequel RPG and how it's shaping the genre

The Outer Worlds 2 is an RPG that's as much about what you can't do as what you can: "Everybody is going to have a different experience, and they may not see everything, and that's okay"
By Heather Wald published
Interview On the Radar | "We want the player to understand the breadth of what the game is, but also their place in that and where they could be going"

I love that the Flaw system calls me out on my RPG behavior in The Outer Worlds 2's and then asks me to double-down on it: "Because flaws are optional, we knew we could actually push them a little bit harder"
By Heather Wald published
Interview On the Radar | "We're always trying to look at and observe the player doing something"

The Outer Worlds 2 developers have one major combat tip: "Pick a lane and stick with it"
By Rollin Bishop published
Interview On the Radar | Any lane will do, but it's probably important to focus, according to Obsidian

The Outer World 2's Incognito ship is your home base, but it also takes inspiration from the Millennium Falcon in Star Wars and reflects how "the player chooses to play"
By Heather Wald published
Interview On the Radar | We explore the making of the Incognito ship in The Outer Worlds 2

The Outer Worlds 2 won't let you respec your character, even if you break your build, because the RPG's director "wouldn't let you respec your story" either
By Josh West published
News "Just to be clear, no character is perfect," says Obsidian

The Outer Worlds 2's first area is all about nailing Obsidian's "hardcore RPG feel" – which you can trace back to New Vegas, Vampire The Masquerade: Bloodlines, and the first Fallout
By Andrew Brown published
Interview On the Radar | Creative director Leonard Boyarsky and art director Daniel Alpert explain how the first Outer Worlds' unrealized vision laid the perfect foundations for Paradise Island

My stealth build in The Outer Worlds 2 has me obsessed with a particular gadget, but every single one has "multiple purposes" because Obsidian didn't want them to be "singular use tools"
By Heather Wald published
Interview On the Radar | We get into the gadgets of The Outer Worlds 2 with Obsidian

Dying Light: The Beast is an ending and a new beginning for Techland, and the action horror series' future has never looked brighter: "We have new ideas, so we need to make them come alive"
By Jasmine Gould-Wilson published
Interview Interview | Game director Nathan Lemaire reflects on The Beast's reception, avid community, and the art of building a legacy

I've been playing horror games for 25 years, but Dying Light: The Beast's gore just out-grossed it all by getting uncomfortably realistic
By Jasmine Gould-Wilson published
Opinion Opinion | Comparing Dead Island 2 and Dying Light: The Beast's approach to gore and viscera reveals a remarkable difference
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