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How Resident Evil 2 came to Nintendo 64 despite Capcom's doubts: "I recall having daily meetings and someone asked, 'Should we be worried?'"
By Martyn Carroll published
Interview Interview | Project director Chris Fodor reveals how small US developer Angel Studios defied the odds – and Capcom's own doubts – by squeezing Resident Evil 2 onto the Nintendo 64

Resident Evil 2 still deserves its high praise 27 years on, but how did it turn a one-off PS1 success into an unstoppable horror franchise juggernaut?
By Martyn Carroll published
Feature Feature | In 1998, Capcom returned to the world of survival horror with an ambitious sequel that would propel the Resident Evil series into the stratosphere

20 Years of the Nintendo DS: "If someone had told you in 2004 that Nintendo was about to abandon the Game Boy, would you have believed them?"
By Nick Thorpe published
Feature Game developers and media reflect on the hugely successful launch and mass appeal of the Nintendo DS, celebrating 20 years of the twin-screen handheld

Vampire Survivors kicked off a game development gold rush, but has a legitimately new genre emerged between the cash-ins?
By Julian Benson published
Feature "The first thing I noticed was the literal ripoffs": Luca Galante reflects on Vampire Survivors' landmark launch, and developers talk the birth of a new genre

Indiana Jones and the Fate of Atlantis was almost "based on an unproduced Indy script," says project lead: "But after reading it, I decided it was unproduced for a reason"
By Mike Bevan published
Interview The Making of Indiana Jones and the Fate of Atlantis: "The main research was done sitting on a couch watching the movies unspool on video tape"

Edge 410 goes hands-on with Cronos: The New Dawn, the new survival horror from Silent Hill 2 studio Bloober Team
By Alex Spencer published
News Cover reveal | Hands-on with Cronos: The New Dawn, Bloober Team's not-so-silent survival horror

"My true love in games is The Legend Of Zelda," says Evanescence's Amy Lee, but making the new track for Devil May Cry was a joy: "I was hooked on it and binging it every night"
By Nick Thorpe published
Interview Interview | "I couldn't be more flattered and happy with how they used it": Evanescence's superstar vocalist Amy Lee loves how the Devil May Cry track is deployed for its "very special episode"

With Wuchang: Fallen Feathers, Chinese studio Leenzee aims to soar to the heights of its field
By Alan Wen published
Feature Interview | Set in the Ming Dynasty, Wuchang: Fallen Feathers brings a unique feathery twist to soulslike action RPGs

Silent Hill: Downpour devs reflect 12 years on: "Stop trying to be Japanese scary, and just be Czech scary"
By James Winspear published
Feature Feature | An attempt to refresh things, this very different take was the last mainline Silent Hill

Silent Hill: Shattered Memories is "a weird-ass postmodern riff" on the PS1 original says Sam Barlow, talking the development 15 years later
By James Winspear published
Feature Feature | This return to the very first game broke apart everything you knew and rebuilt it in a truly chilling fashion
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