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Dragon Quest 1 & 2 HD-2D Remake reminded me why I love turn-based battles, but after 40 minutes with the game, I'm desperate to know what "really big surprise" the devs are hiding
By Catherine Lewis published
Hands-on Gamescom 2025 | "There was never any thought" for Square Enix to potentially move away from turn-based combat for the Dragon Quest remakes, and I'm glad

I button-mashed my way through 30 minutes of Scott Pilgrim EX, but I'm already longing to dive back in and learn each character's "very complex combos"
By Catherine Lewis published
Hands-on Gamescom 2025 | Scott Pilgrim EX's beat-em-up action is easy to pick up, but I want to be a pro

I played Kirby Air Riders and it's the perfect racer for players who've had enough of Mario Kart
By James Daly published
Hands-on Gamescom 2025 | Masuhiro Sakurai has brought the chaos of Smash Bros to vehicular combat

I love turn-based RPGs, but 20 minutes of Pokemon Legends: Z-A has convinced me that real-time combat could be the way forward for the series
By Catherine Lewis published
Hands-on Gamescom 2025 | Pokemon Legends Z-A is threatening to bring the dream of playing the anime to life

Hollow Knight Silksong hands-on: 2,379 days after its reveal I finally played the elusive Metroidvania, and it is absolutely worth the wait
By Josh West published
Hands-on Gamescom 2025 | Hollow Knight Silksong is a real game that I played with my own two hands, and I'm already desperate to get my hands back on this stunning sequel

Pokemon Legends: Z-A hands-on: With overhauled battles and denser exploration, I'm shocked at how fundamentally fresh this could feel
By Michael Leri published
Hands-on Hands-on | Pokemon Legends: Z-A builds on Arceus' foundations to deliver the series' biggest departure yet

6 hours in, Ninja Gaiden 4 has pushed me to my limit while giving me the tools to push beyond them – we are so back
By Oscar Taylor-Kent published
Hands-on Hands-on | Finally, there's a sequel to Ninja Gaiden 2

Silent Hill f's combat is about feeling on edge: "You need to know how close your candle is to going out to really have it feel tense"
By Oscar Taylor-Kent published
Feature Feature | "A lot of people say they really enjoy being scared by horror games," says Silent Hill f's director: "I think sometimes what they mean is they enjoy the tension"

The first FPS from horror publisher Blumhouse is an unexpected blend of Resident Evil, Bloodborne, and mermaid folk horror, and it shouldn't work – but it does
By Ashley Bardhan published
Hands-on Hands-on Horror Special | Crisol: Theater of Idols is strange enough to stand out from the crowd of Resident Evil-likes

I'm already obsessed with Silent Hill f after 5 hours thanks to its incredible story and atmosphere, but I'm anxious about the parry-heavy combat
By Oscar Taylor-Kent published
Hands-on Hands-on | After playing the first five hours of Silent Hill f, this fresh take on the series is incredibly confident and self-assured for good reason, though its combat can feel overengineered
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