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Todd Howard told Bethesda designers that "humor has no place in games," a rule they didn't follow in RPGs like Elder Scrolls: Oblivion and Morrowind: "If Todd doesn't catch it..."
By Anna Koselke published
News "That's where things like the Lusty Argonian Maid came in"

These new Super Mario Galaxy amiibo are out of this world, and pre-orders are live
By Rosalie Newcombe last updated
News The new Super Mario Galaxy amiibo are coming, and they might be my favorite Nintendo has designed so far.

"They did not want to allow this to happen": Battlefield 6 lead says the controversial Battlefield 2042, which once had just 21% positive Steam reviews, even disappointed its devs
By Ashley Bardhan published
News Battlefield 2042 was one of the worst-reviewed games in Steam history

Battlefield 6 goes back to 64 players per match because 2042's 128-person matches "just didn't catch on," design director admits: "Look, we try stuff. Sometimes it works, sometimes it doesn't"
By Catherine Lewis published
News "We do what the players want"

Free-to-play League of Legends fighting game 2XKO "went back into R&D mode" after the initial reveal, producer says, which was both "awkward" and "the right call"
By Rollin Bishop published
News Producer Tom Cannon ultimately thinks it was worth it

The "elegant design" of Super Mario Bros levels has inspired devs for over 40 years, but it was Super Mario 64's 3D leap that was a "watershed moment"
By Nick Thorpe published
Feature The Magic of Mario | Mario could have all the appeal as a character, but without engaging worlds to explore he wouldn't be much of a star – Nintendo's divine design has been key

"I see a lot of publishers I don't like": Vampire Survivors creator made his own publisher to "share the luck" and says too many companies "try to exploit the platforms just to make money"
By Austin Wood published
News "I definitely see the publishing business more from the point of view of making games"

Baldur's Gate 3 Shadowheart actor says "I really like doing morally questionable things in video games" as a performer, but Dark Urge is too challenging as a player: "I'm trying so hard to be evil"
By Ashley Bardhan published
News Can the Best Girl ever be bad?

Battlefield 6 devs say don't get too comfortable with classes, even if you think you know everything about Assault and Support: "The class system has already moved beyond what's in open beta"
By Ashley Bardhan published
News The Battlefield contains many secrets…

Battlefield Labs helped developers keep "an open mind" while creating Battlefield 6 after 2042's colossal failure, but "you can't just let players design for you"
By Scott McCrae published
News "I've been in the industry for a long time, and I've never seen this kind of methodology being utilized on such a regular basis"
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