Enchant: Enchantress charms an enemy, bringing it under her control for 80 seconds if its a creep, or slowing it for 5.5 seconds if its a hero (20%/30%/40%/50%).
Nature's Attendants: A cloud of wisps heals Enchantress and any friendly units nearby. Each of the wisps (3/5/7/9) heals allies for 10 HP a second. Lasts 10 seconds.
Impetus: Places an enchantment on each auto-attack while activated, causing it to deal additional damage based on how far away the target is (15%/20%/25% of distance traveled). The farther the target, the greater the damage dealt (with a maximum of 375/500/625).
Roles: Support, Pusher, Jungler, Durable
Demonic Conversion: Splits a creep into three malevolent aspects of itself, called Eidolons, all under Enigma's control. Repeated successful attacks cause them to multiply again; when this happens, the eidolons have their health restored. The three summoned eidolons become stronger with each ability level.
Midnight Pulse: Steeps an area in black magic, damaging enemy units per second based on their max HP (3%/4%/5%/6%). Lasts 8 seconds.
Black Hole: CHANNELED - Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt (for a maximum of 60/100/140 damage per second in the center). Lasts 4 seconds.
Roles: Disabler, Jungler, Initiator, Pusher
Ice Path: Creates a path of ice that bursts in front of Jakiro, freezing and stunning nearby enemy units. Lasts a few (1/1.33/1.66/2) seconds.
Liquid Fire: Jakiro burns his enemies in an area of effect with fire added to his attack, dealing damage (10/15/20/25) per second and slowing their attacks (20%/30%/40%/50%). Lasts 5 seconds.
Macropyre: Jakiro lays down a line of flame in front of him, dealing damage (100/140/180 per second) to enemy units in a wide area of effect. Lasts 7 seconds.
Roles: Nuker, Pusher, Lane Support, Disabler
Diabolic Edict: Saturates the area around Leshrac with magical explosions that deal composite damage to enemy units and structures (for a maximum of 400/800/1200/1600 damage to a single target). The less units available to attack, the more damage those units will take. Lasts 8 seconds.
Lightning Storm: Summons a lightning storm that blasts the target enemy unit, dealing damage (80/145/205/265) then jumping to nearby enemy units. Number of jumps increases (4/6/7/8) with level.
Pulse Nova: Creates waves of damaging energy around Leshrac, one per second, to damage nearby enemy units. Deals (66/100/144) damage per second and costs (20/40/60) mana per second to keep toggled.
Roles: Nuker, Pusher, Disabler, Support
Ice Armor: Creates a shield around the target friendly unit, which adds armor (3/5/7/9) and slows movement (30%) and attack speed (20%) of attacking melee units. Lasts 40 seconds.
Sacrifice: Sacrifices a friendly creep and converts a percentage (15%/30%/45%/60%) of its current HP into mana for Lich. Cooldown decreases (35/30/25/20 seconds) with level.
Chain Frost: Releases an orb of frost that bounces up to 7 times, slowing movement (30%) and attack speed (20%) of the enemy units and damaging (280/370/460) them. The first target is mini-stunned.
Roles: Support, Lane Support, Nuker
Light Strike Array: Summons a column of flames that damages (90/150/210/280) and stuns enemies for 1.6 seconds.
Fiery Soul: Grants bonus movespeed (4%/5%/6%/7%) attack speed each time Lina casts a spell. Stacks with itself, to a maximum of 3 stacks. Lasts 7 seconds.
Laguna Blade: Fires off a bolt of lightning at a single enemy unit, dealing massive damage (450/675/950).
Roles: Nuker, Disabler, Support
Hex: Transforms an enemy unit into a harmless beast, with all special abilities disabled. Duration (1.75/2.5/3.25/4 seconds) increases with level.
Mana Drain: CHANNELED - Absorbs the magical energies of a target enemy unit by taking mana (20/40/60/120) from it every second. Lasts 4 seconds.
Finger of Death: Rips at an enemy unit, trying to turn it inside-out. Deals massive (500/650/850) damage.
Roles: Nuker, Disabler, Support, Lane Support
Teleportation: Teleports to any point on the map. Casting takes 3 seconds; cooldown decreases (50/40/30/20 seconds) with level.
Nature's Call: Converts an area of trees into Treants. Treants last 60 seconds, have 550 HP, and deal 21-23 damage. Number of Treants spawned (2/3/4/5) increases with level.
Wrath of Nature: Powerful energy bounces around the map, damaging (140/180/225) enemies close to the cast point that are in vision. Each enemy hit beyond the first adds 7% damage, up to a maximum of 16 targets.
Roles: Jungler, Pusher, Carry, Escape
Heartstopper Aura: Necrolyte stills the hearts of his opponents, causing nearby enemy units to lose a percentage (0.6%/0.8%/1.0%/1.2%) of their max health over time.
Sadist: Necrolyte regains mana for every unit he kills. At level 4, Necrolyte gains 600 mana for killing an enemy hero, and 60 mana for killing an enemy creep.
Reaper's Scythe: Stuns the target enemy hero for 1 second, then deals damage based on how much life it is missing (0.4/0.6/0.9 damage per point of HP missing).
Roles: Support, Durable, Carry
Ignite: Drenches a target in volatile chemicals, causing it to burst into flames. The target is in immense pain, taking damage (26/32/38/44 per second) and moving more slowly (20%/22%/24%/26%). Duration increases (4/5/6/7 seconds) with level.
Bloodlust: Incites a frenzy in a friendly unit, increasing its movement speed (6%/9%/12%/15%) and attack speed. Lasts 30 seconds.
Multi Cast: Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Increases Fireblast's mana cost and decreases its cooldown, adds an area of effect to Ignite and reduces Bloodlust's cooldown and increases its area of effect. Grants a chance to Multi Cast two (25%/40%/50%), three (0%/20%/25%), or four (0%/0%/12.5%) copies of the cast spell.
Roles: Nuker, Disabler, Durable